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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T16:41:43+00:00 2026-05-22T16:41:43+00:00

I am making a basic game using a 2D array (4×4) in which the

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I am making a basic game using a 2D array (4×4) in which the elements (of object type with ints 1 to 16) must be switched around to reach a particular goal state, this state must be compared with the current state, hence the need for copying.

So far I have:

public void cloneArray() throws CloneNotSupportedException
    {
        ClassName copy = (ClassName)super.clone();
        copy.tiles = (Tile[][]) tiles.clone();
    }

Does this appear to be right, or am I missing something out?

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  1. Editorial Team
    Editorial Team
    2026-05-22T16:41:43+00:00Added an answer on May 22, 2026 at 4:41 pm

    You’ll need to go one step further and do like so :

        ClassName copy = (ClassName)super.clone();
        copy.tiles = (Tile[][]) tiles.clone();
        for(int i = 0; i < copy.tiles.length; i++) {
            copy.tiles[i] = (Tile[]) tiles[i].clone();
        }
    

    The reason is that clone makes a shallow copy of the top-level array, which is holding references to other arrays.

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