I am making a Battleships-like game and need to place a battleship objects into a battlemap array randomly. Except when I do this, the ships are never placed in the bottom right quadrant (but they are successfully placed in the other 3 quadrants), and I don’t know why. Basically, I get a random integer between 0 and the length and height of the map and a random direction, then check if the ship will fit there, if it can, place it on the map. But it never places them in the bottom right.
void BattleMap::placeRandomly(BattleShip& ship) {
bool correct = true;
int x_start,y_start,dir;
// size_x, size_y denote the length and height of the array respectively
int length = ship.getLength();
do{
correct = true;
x_start = abs(rand()%(size_x-length));
if(x_start+length > size_x) x_start -= length;
y_start = abs(rand()%(size_y-length));
if(y_start+length > size_y) y_start -= length;
dir = rand()%2; // 0 for vertical, 1 for horizontal;
for ( int i = 0; i < length;i++) {
switch(dir){ // Check if there is already a ship in the candidate squares
case 0:
if(this->at(x_start,y_start+i)){
correct = false;
}
break;
case 1:
if(this->at(x_start+i,y_start)){
correct = false;
}
break;
}
}
}while(!correct);
// Place the ships into the array
....
}
The at() function is this:
BattleShip*& BattleMap::at(int x, int y){
if(x > size_x || y > size_y)return 0;
// error: invalid initialization of non-const reference of type 'BattleShip*&' from a temporary of type 'int'
return board[x*size_y +y];
}
You are trying too hard to keep the ship from going off the side. Just allow x_start and y_start to be anywhere:
And let your at() function return true if it goes off the side: