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Home/ Questions/Q 8589367
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T23:02:28+00:00 2026-06-11T23:02:28+00:00

I am making a drawing program in python with pygame right now. The interface

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I am making a drawing program in python with pygame right now. The interface is supposed to be vimesque, allowing the user to control most things with key presses and entering commands. I want to allow live binding of the buttons; the user should be able to change which keycode corresponds to which function. In my current structure, all bindings are stored in a dictionary of functions to keycodes, ‘bindingsDict.’ Whenever the main loop receives a KEY_DOWN event, I execute:
bindingDictkeyCode
Where keyCode is stored as an integer.
This works, but it seems to be taking a lot of time and I am having trouble thinking of ways I could optimize.
Does anyone know the big O run time of dict look ups? I assumed because it hashed it would run in ln(n) but there’s a huge difference in performance between this solution and just writing a list of if statements in the mainloop (which does not allow for dynamic binding).

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  1. Editorial Team
    Editorial Team
    2026-06-11T23:02:30+00:00Added an answer on June 11, 2026 at 11:02 pm

    It is rather unlikely that dictionary search for response to a user event would cause any noticeable delay on the program. There is something going wrong in your code.

    Btw, dict and set search in Python is O(log(1)) – but for 105 keys, or even, if you count modifiers applied, about 1000 different keybindngs could be searched in linearly (that is, if the search was O(N) ) without a noticeable delay, even on a 5 year old (desktop) CPU.

    So, just post some of your code if you want a solution for your problem. (reading the comments I’ve noticed you found something else that seems to be responsible already)

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