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Home/ Questions/Q 7841411
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T16:05:36+00:00 2026-06-02T16:05:36+00:00

I am making a flash game using Flare3D and when i load a new

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I am making a flash game using Flare3D and when i load a new scene it give me this error:

Error: Error #3691: Resource limit for this resource type exceeded.
    at flash.display3D::Context3D/createIndexBuffer()
    at flare.core::Surface3D/upload()[Z:\projects\flare3d 2\src\flare\core\Surface3D.as:237]
    at flare.core::Mesh3D/upload()[Z:\projects\flare3d 2\src\flare\core\Mesh3D.as:130]
    at flare.core::Mesh3D/draw()[Z:\projects\flare3d 2\src\flare\core\Mesh3D.as:335]
    at flare.basic::Scene3D/render()[Z:\projects\flare3d 2\src\flare\basic\Scene3D.as:593]
    at flare.basic::Scene3D/enterFrameEvent()[Z:\projects\flare3d 2\src\flare\basic\Scene3D.as:461]

I am guessing from the error that it is running of something, but I don’t know what the Context3D.createIndexBuffer() does. Since flare3D is not open source I can’t dig in for any clues there.

So i want to know: what is teh Context3D IndexBuffer, and what might make me run out of that resource type?

And please don’t just link to the ASDocs for those classes, I have looked and they do not answer this question.

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  1. Editorial Team
    Editorial Team
    2026-06-02T16:05:37+00:00Added an answer on June 2, 2026 at 4:05 pm

    I could be wrong, but I’m guessing they are talking about the same Index Buffers that are used in OpenGL and DirectX. They are arrays of integers that are indices into a vertex array so that when drawing multiple polygons that share vertices, you don’t have to specify the entire vertex every time.

    This is a relatively good explanation:
    http://openglbook.com/the-book/chapter-3-index-buffer-objects-and-primitive-types/#toc-enter-index-buffers

    I don’t know anything about Flare3D, but is it possible that your scene has too many complex meshes and is running out of memory for index buffers?

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