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Home/ Questions/Q 6354555
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T22:35:39+00:00 2026-05-24T22:35:39+00:00

I am making a game engine that will run in an applet, that would

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I am making a game engine that will run in an applet, that would need to be able to do things like Perspective transform (for Mode 7), basic transforms (drawing an image at custom corner points), etc, and if possible could either of those be embedded directly in my applet without needing the end user to install them?

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  1. Editorial Team
    Editorial Team
    2026-05-24T22:35:39+00:00Added an answer on May 24, 2026 at 10:35 pm

    Java2D is included in the JVM by default – there are no additional requirements to use it, even from an applet. You can perform any affine transformation with Java2D. This includes a perspective transformation, or translation to render images in various ways.

    Here’s an example of using Graphics2D with an applet:

    http://download.oracle.com/javase/1.4.2/docs/guide/2d/spec/j2d-awt.html

    Java Advanced Imaging is not part of the JVM, but you can bundle it with your project AFAIK: http://java.net/projects/jai/

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