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Home/ Questions/Q 4025076
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T10:48:05+00:00 2026-05-20T10:48:05+00:00

I am making a game for the Windows Phone using XNA framework C#. The

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I am making a game for the Windows Phone using XNA framework C#.

The main player in the game has to shoot. I have a bullet class, but how do you instantiate that bullet everytime the user clicks on the screen?

The bullet class basically draws itself and has a function called “Shoot”, this is used for the bullet to move in the direction of the player.

I am a noob at c# xD

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  1. Editorial Team
    Editorial Team
    2026-05-20T10:48:06+00:00Added an answer on May 20, 2026 at 10:48 am

    A common method is in your game loop add in a check for the screen being touched and take action if it is.

    For XNA, on the Game class (which I think is called Game1 by default) create a field to store whether the screen was touched on the previous Loop:

    bool screenBeingTouched = false;
    

    This is to prevent multiple bullets being created on a single touch (unless that is what you want).

    Then in the Update method of the Game class check to see if the screen is currently being touched and take action:

    TouchCollection newScreenTouches = TouchPanel.GetState(); 
    
    if (!screenBeingTouched && newScreenTouches.Count > 0)  
    {  
        screenBeingTouched = true;  
    
        Bullet myBullet = new Bullet();
        myBullet.DoSomething(); // Such as render on the screen and move around.
    
    }  
    else if (newScreenTouches.Count == 0)  
    {  
        screenBeingTouched = false;  
    } 
    
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