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Home/ Questions/Q 5949057
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:11:44+00:00 2026-05-22T17:11:44+00:00

I am making a game that is similar to Doodle Jump, getting your player

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I am making a game that is similar to Doodle Jump, getting your player as high as possible. Now, I got my player working, and moving. But, the problem is, I don’t have gravity, or anything that will make the player fall down onto the ground again. Do you guys have any idea of doing this? I tried having the player get a constant force, being pushed down at all times, but, it’s not smooth, and it doesn’t act like real falling. Can I have some help with making this player-falling system?

Edit:

    GRAVITY = 10;
    TERMINAL_VELOCITY = 300;
    vertical_speed = 0;

    public void fall(){ 
    this.vertical_speed = this.vertical_speed + GRAVITY;
    if(this.vertical_speed > TERMINAL_VELOCITY){
        this.vertical_speed = TERMINAL_VELOCITY;
    }
    this.y = this.y - this.vertical_speed;
}

I made this, didn’t work, shoots my player up in the air.

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:11:45+00:00Added an answer on May 22, 2026 at 5:11 pm

    In the real world gravity will increase the rate of a fall by a constant amount over time (9.8 meters per second per second). You could simulate this by giving the player a vertical speed (when they jump or fall off a platform) and then subtracting a constant amount from that value every time round the main game loop so that they accelerate over time. You’ll want to put a maximum limit on this (terminal velocity) otherwise when they fall a long way they could hit ludicrous speed fairly quickly. The pseudo-code would look something like this:

    const GRAVITY = 10;
    const TERMINAL_VELOCITY = 300;
    
    object Player 
    {
        int vertical_speed = 0;
        int vertical_position;  
    
        function fall ()
        {
            this.vertical_speed = this.vertical_speed + GRAVITY;
            if (this.vertical_speed > TERMINAL_VELOCITY)
            {
                this.vertical_speed = TERMINAL_VELOCITY;
            }
            this.vertical_position = this.vertical_position - this.vertical_speed;
        }
    }
    

    EDIT: 9.8 Metres Per Second Per Second is correct! Please don’t edit it! Acceleration is measured as change in velocity over time, expressed in metres per second per second. 9.8 meters per second per second means that after 1 second a stationary object would have accelerated enough to be travelling at 9.8 m/s. After 2 seconds, it will have attained a speed of 19.6 m/s. After 3 seconds it will have attained a speed of 29.4 m/s and so on.

    I honestly don’t believe I even had to explain that.

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