Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 770755
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T18:32:52+00:00 2026-05-14T18:32:52+00:00

I am making a game using C# with the XNA framework. The player is

  • 0

I am making a game using C# with the XNA framework. The player is a 2D soldier on screen and the user is able to fire bullets. The bullets are stored in an array. I have looked into using Lists and arrays for this and I came to the conclusion that an array is a lot better for me, as there will be a lot of bullets firing and being destroyed at once, something that I read Lists don’t handle so well.

After reading through some posts on the XNA forums, this came to my attention:
http://forums.xna.com/forums/p/16037/84353.aspx

I have created a struct like so:

// Bullets
struct Bullet
{
    Vector2 Position;
    Vector2 Velocity;
    float Rotation;
    Rectangle BoundingRect;
    bool Active;
}

And I made the array like this:

Bullet[] bulletCollection = new Bullet[100];

But when I try to do some code like this:

    // Fire bullet
    if (mouseState.LeftButton == ButtonState.Pressed)
    {
        for (int i = 0; i < bulletCollection.Length; i++)
        {
            if (!bulletCollection[i].Active)
            {
                // something
            }
        }

I get the following error:

‘Zombie_Apocalypse.Game1.Bullet.Active’
is inaccessible due to its protection
level

Can anyone lend a hand? I have no idea why this error is popping up, or even if I’m declaring the array properly or anything… as the post on the XNA forums doesn’t go into detail about that.

Thank you for any help you can provide. 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T18:32:53+00:00Added an answer on May 14, 2026 at 6:32 pm

    I believe C# makes members private by default, so you’d simply need to make Active a public field:

    public bool Active;
    

    More advisable would be to make it a property with a public get accessor, keeping the set private:

    public bool Active { get; private set; }
    

    Update (for those arriving at this question just now):

    Alternately, it may be a better idea (whether for better performance or to turn fewer heads among your game developer colleagues) to use a readonly field for this purpose:

    public readonly bool Active;
    

    In the latter case you would need to set the value of Active in your type’s constructor.

    I originally answered this question from the perspective of a non-game developer, and so this answer (like anything you read here or elsewhere on the internet) should be taken with a grain of salt. I maintain that using a property to hide the setter on a field—whether within a struct or a class—makes sense in typical applications. Comments that others have left lead me to believe that wrapping a field in a property is not the norm for games, however (due to understandable performance considerations); and so you can probably safely ignore my final suggestion.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 407k
  • Answers 407k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer The char type only holds a single character. To hold… May 15, 2026 at 6:21 am
  • Editorial Team
    Editorial Team added an answer There is actually a lot more to start up time… May 15, 2026 at 6:21 am
  • Editorial Team
    Editorial Team added an answer There is no built-in support for double buffering in the… May 15, 2026 at 6:21 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.