Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8947741
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T12:50:40+00:00 2026-06-15T12:50:40+00:00

I am making a game using LibGdx framwork.This is working fine for dekstop but

  • 0

I am making a game using LibGdx framwork.This is working fine for dekstop but when try to run for android
give exception:-

        12-03 10:39:46.687: E/AndroidRuntime(9487): FATAL EXCEPTION: main
       12-03 10:39:46.687: E/AndroidRuntime(9487): java.lang.NoClassDefFoundError: com.inoXmobile.glowjump.SuperJumper
        12-03 10:39:46.687: E/AndroidRuntime(9487):     at com.inoXmobile.glowjump.GlowJupmAndroid.onCreate(GlowJupmAndroid.java:35)
        12-03 10:39:46.687: E/AndroidRuntime(9487):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
        12-03 10:39:46.687: E/AndroidRuntime(9487):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1615)
          12-03 10:39:46.687: E/AndroidRuntime(9487):   at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1667)
          12-03 10:39:46.687: E/AndroidRuntime(9487):   at android.app.ActivityThread.access$1500(ActivityThread.java:117)
         12-03 10:39:46.687: E/AndroidRuntime(9487):    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:935)
           12-03 10:39:46.687: E/AndroidRuntime(9487):  at android.os.Handler.dispatchMessage(Handler.java:99)
           12-03 10:39:46.687: E/AndroidRuntime(9487):  at android.os.Looper.loop(Looper.java:130)
          12-03 10:39:46.687: E/AndroidRuntime(9487):   at android.app.ActivityThread.main(ActivityThread.java:3687)
         12-03 10:39:46.687: E/AndroidRuntime(9487):    at java.lang.reflect.Method.invokeNative(Native Method)
          12-03 10:39:46.687: E/AndroidRuntime(9487):   at java.lang.reflect.Method.invoke(Method.java:507)
          12-03 10:39:46.687: E/AndroidRuntime(9487):   at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:867)
          12-03 10:39:46.687: E/AndroidRuntime(9487):   at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:625)
             12-03 10:39:46.687: E/AndroidRuntime(9487):    at dalvik.system.NativeStart.main(Native Method)I 

have put these jars and so file in android project libs folder:-
**1- gdx.jar

2-gdx-backend-android.jar

3-armeabi

4-armeabi-v7a**

My Android Activity is:-

public class GlowJupmAndroid extends AndroidApplication {
        /** Called when the activity is first created. */
         private PowerManager.WakeLock wl;
          Bundle next;
       @Override
     public void onCreate (Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            this.initialize(new SuperJumper(), false);

          PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE);
         wl = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK, "DoNotDimScreen");
      }

      @Override
     protected void onResume() {
       super.onResume();
       wl.acquire();
       }

 @Override
 protected void onPause() {
  super.onPause();
  wl.release();
 }

}

and my manifest file is this:-

   <?xml version="1.0" encoding="utf-8"?>
     <manifest xmlns:android="http://schemas.android.com/apk/res/android"
       package="com.inoXmobile.glowjump"
       android:versionCode="1"
       android:versionName="1.0"
       android:installLocation="auto">
    <application android:icon="@drawable/icon" android:debuggable="true" android:label="@string/app_name">
        <activity android:name=".GlowJupmAndroid"
              android:label="@string/app_name"
              android:configChanges="keyboard|keyboardHidden|orientation"
              android:screenOrientation="landscape">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
       </activity>

     </application>
     <uses-sdk android:minSdkVersion="3"/>
       <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
     <uses-permission android:name="android.permission.WAKE_LOCK" /> 
 </manifest> 

please anyone suggest me why this exception occure many time I have been try to remove project and try to run ,clean and and new jar download from cod.google,but it is not working.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T12:50:42+00:00Added an answer on June 15, 2026 at 12:50 pm

    This looks like the ADT 17 problem. A good explanation can be found here, but the simplest approach is probably to follow the steps here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i am making a game using andengine in android, in this game various sprites(eggs)
I'm making a Snake type game using Pygame. Everything's pretty much working, but below
I am making game for android using libgdx my requirement is that when character
I'm making a game for Android and I'm using transparent PNG's. But does the
my problem is: I'm making a game for iOS using cocos2d and this game
I'm using a specific game making framework but I think the question applies to
I've been making a game using the rokonandroid game engine, but I randomly get
I'm working on making my first game using C# and XAML for Windows 8.
I'm making a game for iOS using XCode however I have run into one
I'm making my first game using Java on Android. I need to draw a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.