I am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the game. I am trying to then detect if a picture object collides with the graphics object. I create the graphics object like so:
Private Sub generateRandomTerrain()
Dim terrainBrush As New SolidBrush(Color.Gray)
Dim terrainDraw As Graphics = Me.CreateGraphics
'Generate Different Points for Terrain
Me.xpoint1 = (Rnd() * 10) + (Rnd() * 20) + (Rnd() * 10) - (Rnd() * 20)
Me.ypoint1 = (Rnd() * 30) + (Rnd() * 10) - (Rnd() * 20) + (Rnd() + 5)
Me.xpoint2 = (Rnd() * 10) + (Rnd() * 20) + (Rnd() * 10) - (Rnd() * 20)
Me.ypoint2 = (Rnd() * 30) + (Rnd() * 10) + (Rnd() * 20) + (Rnd() + 5) + (Rnd() * 30) - (Rnd() * 30)
Me.xpoint3 = (Rnd() * 10) + (Rnd() * 20) + (Rnd() * 10) - (Rnd() * 20)
Me.ypoint3 = (Rnd() * 30) + (Rnd() * 10) - (Rnd() * 20) + (Rnd() + 5) - (Rnd() * 30) + (Rnd() * 30)
Me.xpoint4 = (Rnd() * 10) + (Rnd() * 20) + (Rnd() * 10) - (Rnd() * 20)
Me.ypoint4 = (Rnd() * 30) + (Rnd() * 10) + (Rnd() * 20) + (Rnd() + 5) - (Rnd() * 30) + (Rnd() * 30)
'Add System to make sure that hills are not too sharp???
'Generate Points to Draw
Dim terrain() As Point = {New Point(0, Me.Size.Height), New Point(0, Me.Size.Height - 100), New Point((Me.Size.Width * 0.2) + Me.xpoint1, Me.Size.Height - Me.ypoint1 - 100), New Point((Me.Size.Width * 0.45) + Me.xpoint2, Me.Size.Height - Me.ypoint2 - 100), New Point((Me.Size.Width * 0.75) - Me.xpoint3, Me.Size.Height - 100 - Me.ypoint3), New Point((Me.Size.Width * 0.8) + (Me.Size.Width * 0.05) - Me.xpoint4, Me.Size.Height - Me.ypoint4 - 100), New Point(Me.Size.Width, Me.Size.Height - 100), New Point(Me.Size.Width, Me.Size.Height)}
'Is Terrain Drawn-Clear
If Me.isTerrainDrawn = 1 Then
terrainDraw.Clear(Color.Transparent)
Me.isTerrainDrawn = 0
End If
'Draw Terrain Aspects
terrainDraw.CompositingQuality = Drawing2D.CompositingQuality.HighQuality
terrainDraw.InterpolationMode = Drawing2D.InterpolationMode.HighQualityBicubic
terrainDraw.CompositingMode = Drawing2D.CompositingMode.SourceOver
'Draw Terrain
terrainDraw.FillClosedCurve(terrainBrush, terrain)
'Set Terrain to Drawn
Me.isTerrainDrawn = 1
End Sub
I have tried many ways of doing this, but none of them seem to work.
Thank you.
Create your on path as a spline curve by using the
System.Drawing.Drawing2D.GraphicsPathclass. You can add the points to the path with theAddClosedCurvemethod. Then you can test if a point lies within the closed curve withpath.IsVisible(point)orpath.IsVisible(x, y).Finally you can draw the path with
terrainDraw.FillPath(brush, path)Your code
could be simplified as
As
10 Rnd + 20 Rnd + 10 Rnd - 20 Rnd == 20 Rnd. You will not get a better random value by adding four random values.The
Regionclass is also interesting. It can contain rectangles and graphic paths and has anIntersectmethod, which returns the intersection of itself and anotherRegion,GraphicsPathorRectangle. It also has aComplementmethod that you could use to get the outside of the terrain. If you intersect the outside of the terrain with some graphic object and the result is empty (which you can test with theIsEmptymethod), it means that there is no collision.