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Home/ Questions/Q 4614544
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T01:42:53+00:00 2026-05-22T01:42:53+00:00

I am making a simple game that requires that I draw multiple UIImages in

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I am making a simple game that requires that I draw multiple UIImages in many different places. My problem here is that I need to add the UIImages to an NSMutableArray, and access them later. Using NSStrings to represent the images (such as for paths) will not work here, so I need to know how to change the images for every UIImage in the array.

My code is as follows (at least, for accessing the NSMutableArray). The NSMutableArray is declared in my .h file, and is initialized in a different method.

for (int a = 0; a <= [theArray count]; a ++) {
    // I make a UIImage, which I will draw later
    UIImage *theImage = [theArray objectAtIndex:a];
    // then I do the drawing
}

This works fine. My problem is that I cannot figure out how to change a particular object in the NSMutableArray. How can I do this?

By the way, I am adding the UIImages to the NSMutableArray with the following code.

+ (void) createCarWithImage:(NSString*)theImageName {
    UIImage *anImage= [UIImage imageNamed:theImageName];
    [theArray addObject:anImage];
}
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  1. Editorial Team
    Editorial Team
    2026-05-22T01:42:54+00:00Added an answer on May 22, 2026 at 1:42 am

    I think you want to use this method:

    - (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject
    

    e.g.:

    [theArray replaceObjectAtIndex:4 withObject:someOtherImage];
    
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