Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8085889
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T18:16:36+00:00 2026-06-05T18:16:36+00:00

I am making a simple timer app. I have a uitable with multiple rows.

  • 0

I am making a simple timer app. I have a uitable with multiple rows. In that table I have put a UIButton. Everything works and so far so good i.e. I see the button appear in each row. What I needed to do next was to set an image for the UIButton e.g. if the timer was running I wanted to show stop_button_image in the UIButton and if the timer had started I wanted to set the UIImage on the button to start_button_image

The problem is that if the table gets refreshed then I get a nasty traceback depending upon where I had put the UIButton setimage code. Here is my code for reference.

//WORKING CODE: (NOT THAT I WANT)
    - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
    {
        //TESTING - Button
        UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];

        // Try to retrieve from the table view a now-unused cell with the given identifier.
        UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];

        // If no cell is available, create a new one using the given identifier.
        if (cell == nil)
        {
            // Use the default cell style.
            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];

            //TESTING - Button
            [button addTarget:self
                       action:@selector(timerStopStart:)
             forControlEvents:UIControlEventTouchDown];
            [button setTitle:@"Start/Stop" forState:UIControlStateNormal];
            button.frame = CGRectMake(5.0f, 5.0f, 72.0f, 77.0f);
            button.tag = indexPath.row;
            [cell addSubview:button];

    //THIS WORKS IF I PUT THIS HERE
            [button setImage:[UIImage imageNamed:@"button_pause.png"] forState:UIControlStateNormal];

        }
        else 
        {
             //NSLog(@"went here 2");
             button = (UIButton *) [cell viewWithTag:indexPath.row];
        }

//some other logic
    }

//CODE BREAKS HERE

        - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
        {
            //TESTING - Button
            UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];

            // Try to retrieve from the table view a now-unused cell with the given identifier.
            UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];

            // If no cell is available, create a new one using the given identifier.
            if (cell == nil)
            {
                // Use the default cell style.
                cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];

                //TESTING - Button
                [button addTarget:self
                           action:@selector(timerStopStart:)
                 forControlEvents:UIControlEventTouchDown];
                [button setTitle:@"Start/Stop" forState:UIControlStateNormal];
                button.frame = CGRectMake(5.0f, 5.0f, 72.0f, 77.0f);
                button.tag = indexPath.row;
                [cell addSubview:button];


            }
            else 
            {
                 //NSLog(@"went here 2");
                 button = (UIButton *) [cell viewWithTag:indexPath.row];
            }

//CODE BREAKS HERE
[button setImage:[UIImage imageNamed:@"button_pause.png"] forState:UIControlStateNormal];

    //some other logic
        }

The problem is that when the table gets refreshed it calls the section with code button = (UIButton *) [cell viewWithTag:indexPath.row]; which I know is just a reference.

Here is the error I get in iOS simulator. I really want to put that image code outside the cell==null check. Any clues how this can be done?

Here is the error that I get in the simulator

2012-06-14 12:39:27.246 Timers[5381:10a03] -[UITableViewCell setImage:forState:]: unrecognized selector sent to instance 0x73706e0
2012-06-14 12:39:27.247 Timers[5381:10a03] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UITableViewCell setImage:forState:]: unrecognized selector sent to instance 0x73706e0'
*** First throw call stack:
(0x150b052 0x16bbd0a 0x150cced 0x1471f00 0x1471ce2 0x136c6 0x7b5e0f 0x7b6589 0x7a1dfd 0x7b0851 0x75b322 
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T18:16:39+00:00Added an answer on June 5, 2026 at 6:16 pm

    The problem is probably when the indexPath.row is zero. In that case, you call viewWithTag:0 but as the tag of any UIView is 0 by default, there are chances that a lot of your cell’s subview have a tag with the value 0, not only your UIButton.

    To avoid this issue, try adding a constant (like 100) to your indexPath.row before affecting it to the tag, so that your button at row 0 will have the tag 100 and not 0 (and button at row 1 will have the tag 101, and so on…), avoiding it to be confused with any other subview with tag 0.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Ok, so I am making a simple app on a surfaceView where I have
Good afternoon. I have been making a small openGL based app for android that
I have a simple reader app on the app store that I am trying
I am making simple connection between two table - first one called users has
in making a simple cgi server for a course. To do that in some
I'm making a simple MP3Player in Java. I have managed to play a .mp3
I'm making a simple reading canvas app, and I want to be ale to
I am making an iPhone app which uses UIButton s with Placeholder text on
I am making a very simple app in C# with Visual Studio, so I'm
I mentioned to my boss that I could make a simple app (since we

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.