Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 821667
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T02:40:38+00:00 2026-05-15T02:40:38+00:00

I am making a small game as sort of a test project, nothing major.

  • 0

I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I’m not sure the best way to draw the graphics to the screen.

It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I’m also not sure if I can use double buffering with this method either.

I looked at XNA, but for now I wanted to use a simple method to display everything.

So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

EDIT:
I will add how I am currently drawing to the picture box. I have a Tile object that just contains the pixels for the tile ( List< List< Color>> texture; ), nothing more for simplicity. I then draw that to the pic box by iterating through the pixels and using the FillRectangle method using a brush with the current pixel color and the size specified by a scale variable:

int scale = 5;
for (int i = 0; i < texture.Width;)
{
    for (int j = 0; j < texture.Height; ++j)
    {
        int x = i * scale;
        int y = j * scale;
        picBox.FillRectangle(new SolidBrush(currentPixelColor), new Rectangle(x, y, scale, scale));
    }
}

Yah, pretty cumbersome. Any suggestions or comments are appreciated.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T02:40:39+00:00Added an answer on May 15, 2026 at 2:40 am

    I would recommend, that you take another look at XNA and try a few samples. It is really simple to make simple games with XNA as long as you stick with 2D. The framework does an excellent job at wrapping all the details in a easy to understand flow, where you basically fill in the blanks so to speak.

    I did a complete (but very simple) Xbox game for my son in just 8 hours without little previous experience.

    If you move to 3D things become more complex, as you have to understand various view models, shaders and so forth, but for 2D it is really simple to get started.

    Another advantage of 2D is that the required tools are easier to get. I did all the graphics using Photoshop, the sounds were MP3s and voices I recorded using the Windows recorder. For 3D you need complex tools for building and exporting models and so forth.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hi. I've got a small game using directX10 and C++. However, I started making
I'm making a small game for a school project, and basically there are 20
I am making a small 2d GAME PACK as my University project. I am
I am making a small game in flash, I would like to track scores
I've been making small scale projects for a while now. I haven't started a
I am going to be making a small user system but I have questions.
In C# WinForms whenever making a small game here or there, I would write
I've been working on a small game off and on related to words for
I'm working on a small online game where there is a need to store
I've been trying to make a little simple game just to test my logics,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.