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Home/ Questions/Q 7621885
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T04:18:31+00:00 2026-05-31T04:18:31+00:00

I am making a small iOS game, and have finished everything, except the sound.

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I am making a small iOS game, and have finished everything, except the sound. I have checked the file formats, tried .wav and .aiff and none of them work. The related code is as follows:

.h file:

#import <AudioToolbox/AudioToolbox.h>

@public SystemSoundID mBeep;
NSString* path;
NSURL* url;

.m file:

path = [[NSBundle mainBundle]pathForResource:@"hit" ofType:@"wav"];
url = [NSURL URLWithString:path];
AudioServicesCreateSystemSoundID((CFURLRef)url, &mBeep);

AudioServicesPlaySystemSound(mBeep); //Gets called, doesn't play

If I use one of the undocumented ids, like 1103 with AudioServicesPlaySystemSound, that sound plays fine.

I am quite sure my files are fine, as the same .wav file works perfectly on Android, VLC, iTunes etc.

Does anyone know what I am doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-31T04:18:32+00:00Added an answer on May 31, 2026 at 4:18 am

    The most likely culprit is the encoding on the WAV. As indicated in this answer, iOS only supports certain codecs, and the WAV you’re trying to play probably uses an unsupported one.

    Like that answer says, the easiest solution will be to use the command-line afconvert tool to (losslessly) convert your WAV to Apple’s default CAF format and use that instead:

    afconvert sound1.wav sound1.caf
    

    Another possibility—and the actual problem the OP had—is that the file doesn’t exist and/or pathForResource isn’t successfully finding it, which would be indicated by path being nil.

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