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Home/ Questions/Q 8918539
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T05:46:44+00:00 2026-06-15T05:46:44+00:00

I am making an open world 3d platformer in Ogre3D, and I have no

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I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.

I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don’t have circular edges. Some of those blocks will have properties, like climbable or they might move.

I was wondering what would be the best thing to do to make the map without recurring to making a map format and a map editor

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  1. Editorial Team
    Editorial Team
    2026-06-15T05:46:45+00:00Added an answer on June 15, 2026 at 5:46 am

    Look at this: http://www.ogre3d.org/tikiwiki/DotScene

    Ogre 3d has it’s own .scene format. You probably want to do it in this format.

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