I am making an open world 3d platformer in Ogre3D, and I have no idea on what kind of 3d map file format I should use for it.
I want to make low-polygon blocky-style objects. Probably rectangles and other geometrical figures that don’t have circular edges. Some of those blocks will have properties, like climbable or they might move.
I was wondering what would be the best thing to do to make the map without recurring to making a map format and a map editor
Look at this: http://www.ogre3d.org/tikiwiki/DotScene
Ogre 3d has it’s own .scene format. You probably want to do it in this format.