i am making paint brush using UIBezierPath using following code.
.h File
@interface MyLineDrawingView : UIView
{
UIBezierPath *myPath;
UIColor *brushPattern;
}
@end
.m File
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
self.backgroundColor=[UIColor colorWithPatternImage:[UIImage imageNamed:@"0010.png"]];
myPath=[[UIBezierPath alloc]init];
myPath.lineWidth=30;
brushPattern=[UIColor redColor];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[brushPattern setStroke];
[myPath strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
// [myPath strokeWithBlendMode:kCGBlendModeSaturation alpha:1.0];
// Drawing code
//[myPath stroke];
}
#pragma mark - Touch Methods
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath moveToPoint:[mytouch locationInView:self]];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath addLineToPoint:[mytouch locationInView:self]];
[self setNeedsDisplay];
}
It is working well with UIView. As you can see in above custom class inherits from UIVIew. But when i am subclassing UIImageView instead of UIView I am not able to draw anything. Toches method are called but it draws nothing on the screen. Does anyone know what is wrong with this or how can i resolve this?
The reason that i want to change it to UIImageView from UIView is I want to set the image and change the color. When I use UIView and use
self.backgroundColor=[UIColor colorWithPatternImage:[UIImage imageNamed:@"0010.png"]];
the image does not fit to view. Only part of the whole image is visible. Even if i change the content mode to UIViewContentModeScaleToFill then also whole image is not visible.
It can be done using following code: