Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6696757
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T06:22:45+00:00 2026-05-26T06:22:45+00:00

I am modifying the TouchImageView ( https://github.com/MikeOrtiz/TouchImageView/issues ) to have zoom in and out

  • 0

I am modifying the TouchImageView (https://github.com/MikeOrtiz/TouchImageView/issues) to have zoom in and out for when you double tap. I have started as per this post – How does TouchImageView works? and have added the gesture detection.

Now I have to implement the zooming in and zooming out which I am not sure how to do. Here is the code I have so far with the zoomIn and zoomOut methods unimplemented. Anyone know how to do this? In addition I noticed that the pinch zoom doesn’t really zoom to the location where you pinch, so I was hoping that this could be made to behave more like the gallery3D pinch zoom. Thanks.

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.GestureDetector.SimpleOnGestureListener;
import android.view.MotionEvent;
import android.view.ScaleGestureDetector;
import android.view.ScaleGestureDetector.SimpleOnScaleGestureListener;
import android.view.View;
import android.widget.ImageView;

public class TouchImageView extends ImageView {

private static final String TAG = TouchImageView.class.getSimpleName();

Matrix matrix = new Matrix();

// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;

// Remember some things for zooming
PointF last = new PointF();
PointF start = new PointF();
float minScale = 1f;
float maxScale = 3f;
float[] m;

float redundantXSpace, redundantYSpace;

float width, height;
static final int CLICK = 3;
float saveScale = 1f;
float right, bottom, origWidth, origHeight, bmWidth, bmHeight;

ScaleGestureDetector mScaleDetector;

private GestureDetector gestureDetector;

Context context;

public TouchImageView(Context context, AttributeSet attrs) {
    super(context, attrs);
    init(context);
}

public TouchImageView(Context context) {
    super(context);
    init(context);
}

public void init(Context context) {
    gestureDetector = new GestureDetector(new DoubleTapGestureListener());

    super.setClickable(true);
    this.context = context;
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
    matrix.setTranslate(1f, 1f);
    m = new float[9];
    setImageMatrix(matrix);
    setScaleType(ScaleType.MATRIX);

    setOnTouchListener(new OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {

            if (gestureDetector.onTouchEvent(event)) {
                return true;
            }

            mScaleDetector.onTouchEvent(event);

            matrix.getValues(m);
            float x = m[Matrix.MTRANS_X];
            float y = m[Matrix.MTRANS_Y];
            PointF curr = new PointF(event.getX(), event.getY());

            switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                last.set(event.getX(), event.getY());
                start.set(last);
                mode = DRAG;
                break;
            case MotionEvent.ACTION_MOVE:
                if (mode == DRAG) {
                    float deltaX = curr.x - last.x;
                    float deltaY = curr.y - last.y;
                    float scaleWidth = Math.round(origWidth * saveScale);
                    float scaleHeight = Math.round(origHeight * saveScale);
                    if (scaleWidth < width) {
                        deltaX = 0;
                        if (y + deltaY > 0)
                            deltaY = -y;
                        else if (y + deltaY < -bottom)
                            deltaY = -(y + bottom);
                    } else if (scaleHeight < height) {
                        deltaY = 0;
                        if (x + deltaX > 0)
                            deltaX = -x;
                        else if (x + deltaX < -right)
                            deltaX = -(x + right);
                    } else {
                        if (x + deltaX > 0)
                            deltaX = -x;
                        else if (x + deltaX < -right)
                            deltaX = -(x + right);

                        if (y + deltaY > 0)
                            deltaY = -y;
                        else if (y + deltaY < -bottom)
                            deltaY = -(y + bottom);
                    }
                    matrix.postTranslate(deltaX, deltaY);
                    last.set(curr.x, curr.y);
                }
                break;

            case MotionEvent.ACTION_UP:
                mode = NONE;
                int xDiff = (int) Math.abs(curr.x - start.x);
                int yDiff = (int) Math.abs(curr.y - start.y);
                if (xDiff < CLICK && yDiff < CLICK)
                    performClick();
                break;

            case MotionEvent.ACTION_POINTER_UP:
                mode = NONE;
                break;
            }
            setImageMatrix(matrix);
            invalidate();
            return true; // indicate event was handled
        }

    });
}

@Override
public void setImageBitmap(Bitmap bm) {
    super.setImageBitmap(bm);
    bmWidth = bm.getWidth();
    bmHeight = bm.getHeight();
}

public void setMaxZoom(float x) {
    maxScale = x;
}

private class ScaleListener extends SimpleOnScaleGestureListener {
    @Override
    public boolean onScaleBegin(ScaleGestureDetector detector) {
        mode = ZOOM;
        return true;
    }

    @Override
    public boolean onScale(ScaleGestureDetector detector) {

        LogUtil.i(TAG, detector.getScaleFactor() + " " + detector.getFocusX() + " " + detector.getFocusY());

        float mScaleFactor = (float) Math.min(Math.max(.95f, detector.getScaleFactor()), 1.05);
        float origScale = saveScale;
        saveScale *= mScaleFactor;
        if (saveScale > maxScale) {
            saveScale = maxScale;
            mScaleFactor = maxScale / origScale;
        } else if (saveScale < minScale) {
            saveScale = minScale;
            mScaleFactor = minScale / origScale;
        }
        right = width * saveScale - width - (2 * redundantXSpace * saveScale);
        bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
        if (origWidth * saveScale <= width || origHeight * saveScale <= height) {
            matrix.postScale(mScaleFactor, mScaleFactor, width / 2, height / 2);
            if (mScaleFactor < 1) {
                matrix.getValues(m);
                float x = m[Matrix.MTRANS_X];
                float y = m[Matrix.MTRANS_Y];
                if (mScaleFactor < 1) {
                    if (Math.round(origWidth * saveScale) < width) {
                        if (y < -bottom)
                            matrix.postTranslate(0, -(y + bottom));
                        else if (y > 0)
                            matrix.postTranslate(0, -y);
                    } else {
                        if (x < -right)
                            matrix.postTranslate(-(x + right), 0);
                        else if (x > 0)
                            matrix.postTranslate(-x, 0);
                    }
                }
            }
        } else {
            matrix.postScale(mScaleFactor, mScaleFactor, detector.getFocusX(), detector.getFocusY());
            matrix.getValues(m);
            float x = m[Matrix.MTRANS_X];
            float y = m[Matrix.MTRANS_Y];
            if (mScaleFactor < 1) {
                if (x < -right)
                    matrix.postTranslate(-(x + right), 0);
                else if (x > 0)
                    matrix.postTranslate(-x, 0);
                if (y < -bottom)
                    matrix.postTranslate(0, -(y + bottom));
                else if (y > 0)
                    matrix.postTranslate(0, -y);
            }
        }
        return true;

    }
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    width = MeasureSpec.getSize(widthMeasureSpec);
    height = MeasureSpec.getSize(heightMeasureSpec);
    // Fit to screen.
    float scale;
    float scaleX = (float) width / (float) bmWidth;
    float scaleY = (float) height / (float) bmHeight;
    scale = Math.min(scaleX, scaleY);
    matrix.setScale(scale, scale);
    setImageMatrix(matrix);
    saveScale = 1f;

    // Center the image
    redundantYSpace = (float) height - (scale * (float) bmHeight);
    redundantXSpace = (float) width - (scale * (float) bmWidth);
    redundantYSpace /= (float) 2;
    redundantXSpace /= (float) 2;

    matrix.postTranslate(redundantXSpace, redundantYSpace);

    origWidth = width - 2 * redundantXSpace;
    origHeight = height - 2 * redundantYSpace;
    right = width * saveScale - width - (2 * redundantXSpace * saveScale);
    bottom = height * saveScale - height - (2 * redundantYSpace * saveScale);
    setImageMatrix(matrix);
}

class DoubleTapGestureListener extends SimpleOnGestureListener {

    @Override
    public boolean onDown(MotionEvent e) {
        return true;
    }

    // event when double tap occurs
    @Override
    public boolean onDoubleTap(MotionEvent e) {
        float x = e.getX();
        float y = e.getY();
        LogUtil.i(TAG, "Tapped at: (" + x + "," + y + ")");
        if (isZoomed()) {
            zoomOut();
        } else {
            zoomIn();
        }
        return true;
    }

}

public boolean isZoomed() {
    return saveScale > minScale; // this seems to work
}

public void zoomIn() {
    LogUtil.i(TAG, "Zooming in");
    // TODO: no idea how to do this

}

public void zoomOut() {
    LogUtil.i(TAG, "Zooming out");
    // TODO: no idea how to do this
}

}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T06:22:45+00:00Added an answer on May 26, 2026 at 6:22 am

    My answer might be not exactly specific to your problem but it covers ImageView Zooom in/out, double tap, Bounding image in Imageview when its zoomed , In short is exactly like the default Gallery app of Android

    http://blog.sephiroth.it/2011/04/04/imageview-zoom-and-scroll/

    As the blog says:

    As long as Android doesn’t have a built-in ImageView widget with zoom and scroll capabilities I tries to create one by myself starting from the google repository.

    The result is pretty nice so I’m posting here the source code, if
    anyone is interested, or simply doesn’t want to waste the time
    creating a new one.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm currently modifying Liquid Framework ( http://github.com/tobi/liquid ) in order to make it support
Modifying a SnapPages theme, meaning I only have access to the CSS stylesheet. I
I am modifying a Nant build script to run some unit tests. I have
Modifying working form with one spot per order to multiple spots per order I
I'm currently modifying my regex for this: Extracting email addresses in an html block
I'm modifying phpBB's table to have bidirectional relationships for friends. Unfortuntately, people that have
I'm modifying a tree view of some relationships we have, I've managed (with help)
I have multiple threads modifying an stl vector and an stl list. I want
I'm modifying a website made with osCommerce (I didn't make this website), and one
When I'm modifying code I like to comment out the old code, modify it,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.