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Home/ Questions/Q 8192813
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T04:15:42+00:00 2026-06-07T04:15:42+00:00

I am new in the game, so this is probably a stupid question, but

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I am new in the game, so this is probably a stupid question, but I am experiencing a great deal of trouble over this code I am working on. I am trying to make the ball go to the right when you press the right side of the screen, and vise versa for the left, but thus far it crashes when I touch the screen 🙁

Any suggestions? Thanks a lot!

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    CGPoint location = [touch locationInView:touch.view];

if (gameState == kStateRunning && controlType == kTouch) {
    if (location.x < (self.view.bounds.size.width/2)) {
        touchState = kLeftDown;
        ballVelocity.x -= 0.2;
    }
    else {
        touchState = kRightDown;
        ballVelocity.x += 0.2;
    }
}

if (gameState == kStateGameOver) {
    if (location.x < (self.view.bounds.size.width/2)) {
        gameState = kStateMenu;
    }
    else {
        gameState = kStateRunning;
    }
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  1. Editorial Team
    Editorial Team
    2026-06-07T04:15:44+00:00Added an answer on June 7, 2026 at 4:15 am

    Nothing obviously wrong there that I can see (assuming you have defined all your constants, etc.)

    Having been bitten by it a few times, the first thing I check now with odd crashes is if there are any broken IBOutlet or IBAction links on the viewController owner (indicated by those orange alert triangles).

    I guess then I would comment out everything within that function and see if it still crashes. Then NSLog statements, etc – standard debugging.

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