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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T00:09:52+00:00 2026-05-25T00:09:52+00:00

I am new to Actionscript and making a game to learn its ways. The

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I am new to Actionscript and making a game to learn its ways. The game relies heavily on timing as it will be spawning enemies timed with music. For example spawn 2 enemies at exactly 1:31 minutes, start firing at exactly 1:32 etc.

An example of ways I have thought to approach was using timers with events.for example: to spawn an enemy I would have have a timer that has timer(100000,0); which when up will active a spawning enemy. Problems with this approach is 1, that would require too many timers and 2, I have heard the timer is not very accurate.

Is there any accurate ways to time many events which won’t slow down the game greatly?

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  1. Editorial Team
    Editorial Team
    2026-05-25T00:09:52+00:00Added an answer on May 25, 2026 at 12:09 am

    flv with embedded cuepoints

    see this links
    http://www.kirupa.com/forum/showthread.php?277542-Cue-Points-flv-embedded
    http://edutechwiki.unige.ch/en/Flash_video_component_tutorial

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