Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6538617
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T10:45:25+00:00 2026-05-25T10:45:25+00:00

I am new to android… I want to create simple android game using Andengine.

  • 0

I am new to android… I want to create simple android game using Andengine. Could you tell how to install Andengine in eclipse….I’m using eclipse on linux.

Edit:

Andengine is installed but I get this error message in logcat:

  02-09 00:36:53.562: ERROR/AndEngine(501): java.io.FileNotFoundException: ggg
  02-09 00:36:53.562: ERROR/AndEngine(501): at android.content.res.AssetManager.
  openAsset(Native Method)
 02-09 00:36:53.562: ERROR/AndEngine(501): at android.content.res.AssetManager
 .open(AssetManager.java:313)
 02-09 00:36:53.562: ERROR/AndEngine(501): at android.content.res.AssetManager
 .open(AssetManager.java:287)
 02-09 00:36:53.562: ERROR/AndEngine(501): at org.anddev.andengine.opengl.texture
.source.AssetTextureSource.<init>(AssetTextureSource.java:46)
 02-09 00:36:53.562: ERROR/AndEngine(501): at org.anddev.andengine.opengl.texture
 .region.TextureRegionFactory.createFromAsset(TextureRegionFactory.java:66)
  02-09 00:36:53.562: ERROR/AndEngine(501): at org.anddev.andengine.examples.minimal
   .AndEngineMinimalExample.onLoadResources(AndEngineMinimalExample.java:59)
 02-09 00:36:53.562: ERROR/AndEngine(501): at org.anddev.andengine.ui.activity
 .BaseGameActivity.doResume(BaseGameActivity.java:158)
 02-09 00:36:53.562: ERROR/AndEngine(501): at org.anddev.andengine.ui.activity
 .BaseGameActivity.onWindowFocusChanged(BaseGameActivity.java:83)
 02-09 00:36:53.562: ERROR/AndEngine(501): at com.android.internal.policy.impl
 .PhoneWindow$DecorView.onWindowFocusChanged(PhoneWindow.java:1981)
 02-09 00:36:53.562: ERROR/AndEngine(501): at android.view.View
 .dispatchWindowFocusChanged(View.java:3788)
 02-09 00:36:53.562: ERROR/AndEngine(501): at android.view.ViewGroup
 .dispatchWindowFocusChanged(ViewGroup.java:658)
  02-09 00:36:53.562: ERROR/AndEngine(501):     at   
  android.view.ViewRoot.handleMessage(ViewRoot.java:1921)
  02-09 00:36:53.562: ERROR/AndEngine(501):     at 
  android.os.Handler.dispatchMessage(Handler.java:99)
  02-09 00:36:53.562: ERROR/AndEngine(501): at android.os.Looper.loop(Looper.java:123)
  02-09 00:36:53.562: ERROR/AndEngine(501): at
  android.app.ActivityThread.main(ActivityThread.java:4627)
  02-09 00:36:53.562: ERROR/AndEngine(501):     at 
   java.lang.reflect.Method.invokeNative(Native Method)
   02-09 00:36:53.562: ERROR/AndEngine(501):     at 
   java.lang.reflect.Method.invoke(Method.java:521)
   02-09 00:36:53.562: ERROR/AndEngine(501):     at 
   com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
   02-09 00:36:53.562: ERROR/AndEngine(501):     at 
   com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
   02-09 00:36:53.562: ERROR/AndEngine(501):     at dalvik.system.NativeStart.main
   (Native Method)
   02-09 00:36:53.821: DEBUG/dalvikvm(501): GC_EXTERNAL_ALLOC freed 1797 objects / 
   148120 bytes in 173ms
   02-09 00:36:54.160: DEBUG/libEGL(501): egl.cfg not found, using default config
   02-09 00:36:54.230: DEBUG/libEGL(501): loaded /system/lib/egl/libGLES_android.so
   02-09 00:36:54.425: DEBUG/AndEngine(501): onSurfaceCreated
   02-09 00:36:54.441: DEBUG/AndEngine(501): RENDERER: Android PixelFlinger 1.3
   02-09 00:36:54.500: DEBUG/AndEngine(501): VERSION: OpenGL ES-CM 1.0
   02-09 00:36:54.511: DEBUG/AndEngine(501): EXTENSIONS: GL_OES_byte_coordinates 
   GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format  
   GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get 
   GL_OES_query_matrix GL_OES_EGL_image GL_OES_compressed_ETC1_RGB8_texture 
   GL_ARB_texture_compression GL_ARB_texture_non_power_of_two   
   GL_ANDROID_user_clip_plane 
   GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap 
   02-09 00:36:54.531: DEBUG/AndEngine(501): EXTENSIONS_VERXTEXBUFFEROBJECTS = false
   02-09 00:36:54.531: DEBUG/AndEngine(501): EXTENSIONS_DRAWTEXTURE = true
   02-09 00:36:54.541: DEBUG/AndEngine(501): onSurfaceChanged: pWidth=480  pHeight=320
   02-09 00:36:54.630: ERROR/AndEngine(501): Failed loading Bitmap in 
   AssetTextureSource. AssetPath: ggg
   02-09 00:36:54.630: ERROR/AndEngine(501): java.io.FileNotFoundException: ggg
   02-09 00:36:54.630: ERROR/AndEngine(501):     at 
   android.content.res.AssetManager.openAsset(Native Method)
   02-09 00:36:54.630: ERROR/AndEngine(501):     at 
   android.content.res.AssetManager.open(AssetManager.java:313)
   02-09 00:36:54.630: ERROR/AndEngine(501):     at 
   android.content.res.AssetManager.open(AssetManager.java:287)
   02-09 00:36:54.630: ERROR/AndEngine(501):     at 
   org.anddev.andengine.opengl.texture.source
  .AssetTextureSource.onLoadBitmap(AssetTextureSource.java:95)
   02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.texture
  .Texture$TextureSourceWithLocation.onLoadBitmap(Texture.java:364)
  02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.texture
  .Texture.writeTextureToHardware(Texture.java:208)
  02-09 00:36:54.630: ERROR/AndEngine(501):     at 
  org.anddev.andengine.opengl.texture.Texture.loadToHardware(Texture.java:175)
  02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.texture
  .TextureManager.updateTextures(TextureManager.java:136)
  02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.engine.Engine
 .onDrawFrame(Engine.java:508)
  02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.view
 .RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:148)
  02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.view
 .GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:617)
 02-09 00:36:54.630: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.view
 .GLSurfaceView$GLThread.run(GLSurfaceView.java:549)
 02-09 00:36:54.751: ERROR/AndEngine(501): Error loading: AssetTextureSource(ggg)
 02-09 00:36:54.751: ERROR/AndEngine(501): java.lang.IllegalArgumentException: 
 TextureSource: AssetTextureSource(ggg) returned a null Bitmap.
 02-09 00:36:54.751: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.texture
 .Texture.writeTextureToHardware(Texture.java:211)
 02-09 00:36:54.751: ERROR/AndEngine(501):     at 
 org.anddev.andengine.opengl.texture.Texture.loadToHardware(Texture.java:175)
 02-09 00:36:54.751: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.texture
.TextureManager.updateTextures(TextureManager.java:136)
 02-09 00:36:54.751: ERROR/AndEngine(501):     at 
 org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:508)
 02-09 00:36:54.751: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.view
.RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:148)
 02-09 00:36:54.751: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.view
.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:617)
 02-09 00:36:54.751: ERROR/AndEngine(501):     at org.anddev.andengine.opengl.view
 .GLSurfaceView$GLThread.run(GLSurfaceView.java:549)
 02-09 00:36:54.793: WARN/dalvikvm(501): threadid=7: thread exiting with uncaught 
 exception (group=0x4001d800)
 02-09 00:36:54.831: ERROR/AndroidRuntime(501): FATAL EXCEPTION: GLThread
 02-09 00:36:54.831: ERROR/AndroidRuntime(501): java.lang.IllegalArgumentException: 
 TextureSource: AssetTextureSource(ggg) returned a null Bitmap.
 02-09 00:36:54.831: ERROR/AndroidRuntime(501): at org.anddev.andengine.opengl.texture
 .Texture.writeTextureToHardware(Texture.java:211)
  02-09 00:36:54.831: ERROR/AndroidRuntime(501):at org.anddev.andengine.opengl.texture
  .Texture.loadToHardware(Texture.java:175)
 02-09 00:36:54.831: ERROR/AndroidRuntime(501):   at 
 org.anddev.andengine.opengl.texture
 .TextureManager.updateTextures(TextureManager.java:136)
 02-09 00:36:54.831: ERROR/AndroidRuntime(501):     at org.anddev.andengine.engine
 .Engine.onDrawFrame(Engine.java:508)
 02-09 00:36:54.831: ERROR/AndroidRuntime(501):     at org.anddev.andengine.opengl.view
 .RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:148)
 02-09 00:36:54.831: ERROR/AndroidRuntime(501):     at org.anddev.andengine.opengl.view
 .GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:617)
 02-09 00:36:54.831: ERROR/AndroidRuntime(501):     at org.anddev.andengine.opengl.view
 .GLSurfaceView$GLThread.run(GLSurfaceView.java:549)
 02-09 00:36:54.983: WARN/ActivityManager(66):Force finishing 
 activityorg.anddev.andengine.examples.minimal/.AndEngineMinimalExample
 02-09 00:36:55.661: DEBUG/dalvikvm(66): GC_EXPLICIT freed 2704 objects / 
 163368 bytes in 265ms
02-09 00:36:55.743: INFO/WindowManager(66): Setting rotation to 0, animFlags=1
02-09 00:36:55.781: INFO/ActivityManager(66): Config changed: { scale=1.0 imsi=310/260 
loc=en_US touch=3 keys=2/1/2 nav=3/1 orien=1 layout=18 uiMode=17 seq=13}
02-09 00:36:56.240: WARN/ActivityManager(66): Activity pause timeout for 
HistoryRecord{43fd2338 org.anddev
.andengine.examples.minimal/.AndEngineMinimalExample}
 02-09 00:36:56.922: WARN/IInputConnectionWrapper(288): showStatusIcon on inactive 
 InputConnection
  02-09 00:36:57.416: WARN/WindowManager(66): Window freeze timeout expired.
  02-09 00:36:57.416: WARN/WindowManager(66): Force clearing orientation change: 
  Window{43fecea8 StatusBarExpanded paused=false}
  02-09 00:36:57.431: WARN/WindowManager(66): Force clearing orientation change: 
   Window{43fba7b0 com.android.launcher/com.android.launcher2.Launcher paused=false}
   02-09 00:36:59.090: DEBUG/dalvikvm(335): GC_EXPLICIT freed 85 objects / 3560bytes   
  in 12084ms
 02-09 00:36:59.891: DEBUG/dalvikvm(66): GC_EXPLICIT freed 1126 objects / 61592 bytes 
 in 399ms
 02-09 00:37:07.941: WARN/ActivityManager(66): Activity destroy timeout for 
 HistoryRecord{43fd2338 org.anddev.andengine.examples.minimal/
 .AndEngineMinimalExample}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T10:45:25+00:00Added an answer on May 25, 2026 at 10:45 am

    just add the andengine.jar to your lib folder in your project (if you don’t have one create it)

    then add the jar on the project build path

    there you have it, you succesfully installed andengine

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

New Android developer here - I'm hoping this is simple. I want to create
I'm new to Android and Java programming and I've manage to create a simple
Using my new Android phone established a small problem: I'm living in country A
When I start a new Android project in Eclipse (Helios), the strings.xml has 2
I'm new to Android and let me first tell you what I'm trying to
New to javascript/jquery and having a hard time with using this or $(this) to
New to Linux programming in general. I am trying to communicate with a kernel
New Android developer here. I'm following a tutorial at http://www.vogella.de/ . The first applications
The new Android 2.1 SDK (version 7) has a new class called SignalStrength: http://developer.android.com/reference/android/telephony/SignalStrength.html
I am a new android developer and I am currently making an application to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.