I am new to AS3 and I need some help with the Senocular Transform Tool (AS3 version)
I’m having trouble with loading in an external image such that I can transform with the Senocular Transform Tool class.
I have managed to load in the picture but the transform class doesn’t seem want to grab it.
var fileRef:FileReference = new FileReference();
MovieClip(root).loadBtn.addEventListener(MouseEvent.CLICK, openClick);
function openClick(evt:MouseEvent):void {
fileRef.addEventListener(Event.SELECT, selectHandler);
fileRef.addEventListener(Event.COMPLETE, completeHandler);
var fileFilter:FileFilter = new FileFilter("Images","*.jpg;*.jpeg;*.gif;*.png");
fileRef.browse([fileFilter]);
}
function selectHandler(event:Event):void {
fileRef.load();
}
function completeHandler(event:Event):void {
var image:Loader = new Loader();
var imgSprite:Sprite = new Sprite();
image.loadBytes(fileRef.data);
imgSprite.addChild(image);
addChild(imgSprite);
imgSprite.addEventListener(MouseEvent.MOUSE_DOWN, select);
imgSprite.x=200;
imgSprite.y=200;
}
I’m trying to load the image from my HD into a loader, then a sprite, then an empty container movieClip on the stage…
Can anyone point me in the right direction?
I think you should wait for LOADER to load complete byte before adding
them to sprite, because huge file takes time to load in App,
like that
and event handler as
you may also used its Fault handler to manage faults
Hopes that helps