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Home/ Questions/Q 4582712
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T21:06:51+00:00 2026-05-21T21:06:51+00:00

I am new to opengl and visual c++. I have done a sample application

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I am new to opengl and visual c++. I have done a sample application which rotates 3D shapes in opengl. I want to allow the user to rotate and zoom the object. Please give me an example of how to do this.

I have tried NeHe tutorial: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=48

I can’t understand the class structure in the example. Is there anysimple way to achieve this?

I have found a library as well: http://www.nigels.com/glt/gltzpr/

But still can’t figure out how to do this.
Please help me.

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  1. Editorial Team
    Editorial Team
    2026-05-21T21:06:51+00:00Added an answer on May 21, 2026 at 9:06 pm

    Zooming is usually done through gluLookAt. The third parameter is the view distance.
    Here is some basic example running this :

    http://graphics.stanford.edu/courses/cs248-01/OpenGLHelpSession/code_example.html

    Look in display() to see how the viewing distance is used and in MouseMotion() to see how the value is modified and the painting updated.

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