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Home/ Questions/Q 3314970
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:17:43+00:00 2026-05-17T22:17:43+00:00

I am not quite sure how to draw a Rectangle (not filled) when I

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I am not quite sure how to draw a Rectangle (not filled) when I drag my mousedown while left clicking the mouse.

I have this so far

            private void canevas_MouseDown( object sender , MouseEventArgs e )
            {
                    if( e.Button == MouseButtons.Left )
                    {
                            _topLeft = new Point( e.X , e.Y );
                            _drawing = true;
                    }
            }

            private void canevas_MouseMove( object sender , MouseEventArgs e )
            {
                    if( _drawing )
                    {
                            Rectangle rec = new Rectangle( _topLeft.X , _topLeft.Y , ( e.X - _topLeft.X ) , ( e.Y - _topLeft.Y ) );
                            canevas.CreateGraphics().DrawRectangle( Pens.Black , rec );
                    }
            }

But the problems it that I dont want all the rectangles to show up

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:17:43+00:00Added an answer on May 17, 2026 at 10:17 pm

    Some code to go with Ed’s correct answer:

        Point startPos;      // mouse-down position
        Point currentPos;    // current mouse position
        bool drawing;        // busy drawing
        List<Rectangle> rectangles = new List<Rectangle>();  // previous rectangles
    
        private Rectangle getRectangle() {
            return new Rectangle(
                Math.Min(startPos.X, currentPos.X),
                Math.Min(startPos.Y, currentPos.Y),
                Math.Abs(startPos.X - currentPos.X),
                Math.Abs(startPos.Y - currentPos.Y));
        }
    
        private void canevas_MouseDown(object sender, MouseEventArgs e) {
            currentPos = startPos = e.Location;
            drawing = true;
        }
    
        private void canevas_MouseMove(object sender, MouseEventArgs e) {
            currentPos = e.Location;
            if (drawing) canevas.Invalidate();
        }
    
        private void canevas_MouseUp(object sender, MouseEventArgs e) {
            if (drawing) {
                drawing = false;
                var rc = getRectangle();
                if (rc.Width > 0 && rc.Height > 0) rectangles.Add(rc);
                canevas.Invalidate();
            }
        }
    
        private void canevas_Paint(object sender, PaintEventArgs e) {
            if (rectangles.Count > 0) e.Graphics.DrawRectangles(Pens.Black, rectangles.ToArray());
            if (drawing) e.Graphics.DrawRectangle(Pens.Red, getRectangle());
        }
    

    To get a ‘canevas’ that has double-buffering turned on, so it painting doesn’t flicker, use Project + Add New Item, select “Class” and paste this code:

    using System;
    using System.Windows.Forms;
    
    class Canvas : Panel {
        public Canvas() {
            this.DoubleBuffered = true;
            this.SetStyle(ControlStyles.ResizeRedraw, true);
        }
    }
    

    Compile. Drag the new control from the top of the toolbox onto your form, replacing the original ‘canevas’. Update the event handlers accordingly.

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