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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T11:06:44+00:00 2026-06-14T11:06:44+00:00

I am now working on android system using opengl es 2.0. I know that

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I am now working on android system using opengl es 2.0. I know that in order to get the number of the maximum number of textures available in a fragment shader, I can try to get the value of GL_MAX_TEXTURE_IMAGE_UNITS. However, I found that the value of this constant is 34930. But I read from a book that only 8 textures can be used in a fragment shader. I am wondering what does the value of 34930 mean?

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  1. Editorial Team
    Editorial Team
    2026-06-14T11:06:45+00:00Added an answer on June 14, 2026 at 11:06 am

    That value is just the integer value of the OpenGL enum GL_MAX_TEXTURE_IMAGE_UNITS. It’s not the number of texture units available.

    To get the number of available texture units, you have to use

    int[] max = new int[1];
    glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, max, 0);
    
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