Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6062835
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T09:05:49+00:00 2026-05-23T09:05:49+00:00

I am planning to rewrite my Python Tile Engine in C#. It uses a

  • 0

I am planning to rewrite my Python Tile Engine in C#. It uses a list of all the game objects and renders them on the screen. My problem is that unlike in Python where you can add almost anything to an array (e.g x = ["jj" , 1, 2.3, 'G', foo]) you can add only one type of objects
in a C# array (int[] x = {1,2,3};) . Are there any dynamic arrays (similar to the ArrayList() class) or something which allows you to pack different types into a single array? because all the game objects are individual classes.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T09:05:49+00:00Added an answer on May 23, 2026 at 9:05 am

    Very simple—create an array of Object class and assign anything to the array.

    Object[] ArrayOfObjects = new Object[] {1,"3"}
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm planning on creating a game that contains a landscape with objects on it.
I am planning to rewrite a current system that I previously worked on a
I'm planning to propose to my (very small) company that we buy a computer
I am planning on porting a PHP application over to Python. The application is
I'm planning an API for my own use, in Python. Perhaps someday I will
I am planning on building a 2D game library for XNA, and one of
I was planning to benchmark that but since it's a lot of work, I'd
We are in the process of planning for a rewrite of one of our
We have a ten-year-old ASP application that we are considering planning an update for.
I'm planning to use Ogre3d for 3d rendering to make a game prototype. Wanted

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.