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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T19:54:37+00:00 2026-05-11T19:54:37+00:00

I am planning to use libraries in my C++ program. Development is happening on

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I am planning to use libraries in my C++ program. Development is happening on Linux but application is designed to compile on both Linux and Windows. I understand direct equivalent for shared libraries(.so) in windows is DLL, right?

In Linux using g++, I can create shared library using -fPIC and -shared flags. AFAIK, there is no other code change required for a shared library. But things are different in a Windows DLL. There I should specify the functions which have to be exported using dllexport, right?

My question is how do I manage this situation? I mean dllexport is invalid in Linux and the compiler will give an error. But it is required in Windows. So how do I write a function which will compile on both platforms without any code change?

Compilers used

  • g++ – LINUX
  • VC++ – Windows

Any help would be great!

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  1. Editorial Team
    Editorial Team
    2026-05-11T19:54:37+00:00Added an answer on May 11, 2026 at 7:54 pm

    We specify __declspec(dllexport) for class:

    #define EXPORT_XX __declspec(dllexport)
    
    class EXPORT_XX A
    {
    };
    

    You can then check for platform and only define the macro on windows. E.g.:

    #ifdef WIN32
    #define EXPORT_XX __declspec(dllexport)
    #else
    #define EXPORT_XX
    #endif
    

    We mostly build static libraries so there might be more stuff to do for dynamic libs but the concept is the same – use preprocessor macro to define string that you need to insert into Windows code.

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