I am playing around with some OpenGL, using SDL to handle the window / input etc. Currently I am displaying any information I want to see to a HUD. Well, this is getting over-cumbersome, and I was wondering if there is a simple way to open up a separate console window to report this information to me. I am still new to C++ so go easy on me if this is an obvious one.
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In Linker -> System in your project’s properties, check that the SubSystem is “Console (/SUBSYSTEM:CONSOLE)”. That causes a separate console window to be brought up when you run your program. If your current entry point isn’t
main, then you’ll need to change it to that if you do this though.