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Home/ Questions/Q 4542522
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T15:24:11+00:00 2026-05-21T15:24:11+00:00

I am pretty new to action script 3 (I did a little bit in

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I am pretty new to action script 3 (I did a little bit in as2) and i am trying to create a laser gun that rotates towards the mouse and shoots when the mouse is fired.

kind of like this but in as3

http://www.freeactionscript.com/2009/04/laser-hitting-solid-objects-walls/

Thanks,
Thor

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  1. Editorial Team
    Editorial Team
    2026-05-21T15:24:11+00:00Added an answer on May 21, 2026 at 3:24 pm

    You can start to play with something like this:

    //adding listener to run all the time
    m.addEventListener("enterFrame", runGame);
    //listener for mouse is down
    stage.addEventListener("mouseDown", md);
    //listener for mouse is up
    stage.addEventListener("mouseUp", mu);
    
    //to know if mouse is down
    var _fire:Boolean = false;
    
    //function for all the time
    function runGame(evt:*):void
    {
        //to know the angle where the mouse is from the "canon" in radians
        var angle:Number = Math.atan2(stage.mouseY - m.y, stage.mouseX - m.x);
    
        //set the canon's rotation
        m.rotation = 180 * angle / Math.PI;
    
        //if mouse us down -> fire
        if(_fire)
        {
            //create a point far away, so it will always work if the screen is normal
            var point:Point = Point.polar(10000, angle);
    
            //shoot the laser
            graphics.lineTo(point.x, point.y);
        }
    }
    
    //when mouse is down
    function md(evt:*):void
    {
        //prepare graphics
        graphics.clear();
        graphics.lineStyle(2, 0xff0000);
        graphics.moveTo(m.x, m.y);
    
        //set fire to true
        _fire = true;
    }
    
    //when mouse is up
    function mu(evt:*):void
    {
        //set fire to false
        _fire = false;
    
        //clear the laser
        graphics.clear();
    }
    

    Create a new project, place a movieclip on the stage, name it “m” (without the quotes ;)). Paste the script where the actionscript goes on frame 1.

    If you want the laser to follow the mouse when it’s down, change

    runGame function to this:

    function runGame(evt:*):void
    {
        //to know the angle where the mouse is from the "canon" in radians
        var angle:Number = Math.atan2(stage.mouseY - m.y, stage.mouseX - m.x);
    
        //set the canon's rotation
        m.rotation = 180 * angle / Math.PI;
    
        //if mouse us down -> fire
        if(_fire)
        {
            //create a point far away, so it will always work if the screen is normal
            var point:Point = Point.polar(10000, angle);
    
            //shoot the laser
            graphics.clear();
            graphics.lineStyle(2, 0xff0000);
            graphics.moveTo(m.x, m.y);
            graphics.lineTo(point.x, point.y);
        }
    }
    

    and md function to this:

    //when mouse is down
    function md(evt:*):void
    {
        //set fire to true
        _fire = true;
    }
    
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