I am pretty new to making games, but I am pretty familiar with programing iOS. I am creating a shape matching game, so there would be an array of different shapes and the user would drag the shape to the correct corresponding shape if they get it right it would stay and if they get it wrong it would shoot back. Now my question is would that be easier using cocso2d or any game engine or would it be just as easy not using one, just using a touch event?
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Since the game you are describing is not graphically intense – I would recommend using UIKit. Couple of reasons why I would use UIKit over cocos2d:
screens and game elements on screen. (I know tools exist to do this
using cocos like CocosBuilder, but IMO they just don’t compare to
working directly in XCode)
For more graphically intense games I would still use cocos2d hands down. Some scenarios when you would use it:
Hope this helps you.