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Home/ Questions/Q 3676344
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T03:05:17+00:00 2026-05-19T03:05:17+00:00

I am pretty new to Objective-C (so far I was working with .NET and

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I am pretty new to Objective-C (so far I was working with .NET and mainly with ANSI C).

So I am interssted in following:
In .NET I have:

struct Vector { float X, float Y ... float Length() .. }

But how to manage to do this in Objective-C ?

Using class for Vector3 representation is really dumm, because of huge amount of classes.

I only have Idea do struct in C way and then static class with static methods like Length(struct Vector3 * vec)

Is this good way, or way to hell ? And how to do it right-way…

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-19T03:05:18+00:00Added an answer on May 19, 2026 at 3:05 am

    In general, unless you have a real, actual problem with performance and/or memory usage, define an Objective-C class. Having an Objective-C class will allow you to easily use it in Objective-C collections, property lists, memory management via autorelease pools, and introspection.

    That being said, if you have a very simple set of attributes and functions and/or performance/memory are bootlenecks, feel free to use structures and global functions. They’re small and cheap. Apple’s frameworks make use of them — for instance, NSSize/CGSize is a simple structure that holds two attributes, width and height, and there are a few functions that operate on them:

    // structs and typedefs
    struct CGSize {
        CGFloat width;
        CGFloat height;
    };
    typedef struct CGSize CGSize;
    typedef CGSize NSSize;
    
    // functions
    NSSize NSMakeSize(CGFloat w, CGFloat h);
    BOOL NSEqualSizes(NSSize aSize, NSSize bSize);
    NSString *NSStringFromSize(NSSize aSize);
    …
    

    There are other cases in Apple’s frameworks where structs are used instead of classes, e.g. NSPoint and NSRect.

    If you have attributes that are pointers to dynamically allocated memory, you need to be careful with allocation, initialisation, and deallocation. In these cases, an Objective-C class would be more convenient.

    An alternative is to use Objective-C++ and make it a C++ class/structure. For instance,

    struct Vector3 {
        float X;
        float Y;
        float Length() { return X + Y; }
    };
    
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