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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T23:20:24+00:00 2026-06-14T23:20:24+00:00

I am quite a newbie to c. So when i writing a small game

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I am quite a newbie to c. So when i writing a small game demo, i face a really strange problem.

 void testC()
 {
     float a = 825300160;
     float b = a + 0.1;
     assert(a != b);
 }

The above assert statement can’t passed. Very strange.
My environment is mac os ml. gcc 4.2.1

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  1. Editorial Team
    Editorial Team
    2026-06-14T23:20:26+00:00Added an answer on June 14, 2026 at 11:20 pm

    The fractional portion of a float consists of 23 bits. You need 30 bits to represent 825300160, so the less significant portion of the number is dropped. Adding .1 does not make a difference – you need to add roughly 32 for the number to change:

    float a = 825300160;
    float b = a + 31.5;
    assert(a != b); // No change is detected
    float c = a + 32;
    assert(a != c); // Change is detected
    
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