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Home/ Questions/Q 8842279
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T10:55:04+00:00 2026-06-14T10:55:04+00:00

I am reading someone else’s code and he represents a plane as a normal

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I am reading someone else’s code and he represents a plane as a normal and offset, but
I am not sure what that offset is. I guess it is distance from world origin to plane center?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-14T10:55:05+00:00Added an answer on June 14, 2026 at 10:55 am

    Most likely it is the “distance” from the world origin to the plane. Not to the “plane center” (what’s “plane center”?), but to the plane itself.

    I put the word “distance” into quotation marks because it could turn out that your “distance” is not normalized, i.e. it is multiplied by some factor.

    The equation of 3D plane, as you probably know, is

    A*x + B*y + C*z + D = 0
    

    where (A, B, C) is the normal vector and D is actually the signed distance from the origin to the plane. However, D will represent regular Euclidean distance if and only if vector (A, B, C) is normalized, i.e. the values of A, B, C and D are scaled so that |(A, B, C)| = 1. If the vector is not normalized, then D is the distance multiplied by |(A, B, C)|.

    Sometimes the term “offset” is used to refer to coefficient D in non-normalized plane equation. In other words, it is possible that in your case the plane is simply represented by its A, B, C and D coefficients. Whether they are normalized or not – you have to check yourself.

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