I am reading the OpenGL documents from Apple. I noticed that a number of the GL names have the format GL_RENDERBUFFER_OES. What is the meaning of the OES part of these names?
I am reading the OpenGL documents from Apple. I noticed that a number of
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OES is the “vendor”-code for the OpenGL ES working group. OES is used for any extensions that is developed by the working group. This is similar to the ARB-code for desktop-OpenGL.