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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T12:25:56+00:00 2026-05-20T12:25:56+00:00

I am reading up about linking native libraries into MonoTouch, specifically this documentation: http://monotouch.net/Documentation/Linking_Native_Libraries

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I am reading up about linking native libraries into MonoTouch, specifically this documentation:

http://monotouch.net/Documentation/Linking_Native_Libraries

Here it describes linking to C libraries. Is it also possible to link to C++ libraries from MonoTouch? I am very new to MonoTouch and particularly to importing libraries, so I would appreciate any advice about problems I may face trying to import a C++ library, if this is indeed possible. Would wrapping the C++ library in an Objective-C library and then using btouch to import this be a good route to take? Or is there an easier approach? Bearing in mind that my knowledge of C++ (and Objective-C for that matter) can best be described as “dangerous”. 😉

The reason that I ask is that I am needing to make use of a C++ API from Sybase to access their Ultralite database. I have managed to get a sample application that accesses the Ultralite C++ API working in Xcode, with Objective-C. But now I am trying to port this sample to MonoTouch. The sample application can be found here:

https://github.com/BruceHill/Ultralite-Names-Sample-ObjC

The Sybase documentation for Xcode mentions the following, with reference to using the API in Xcode:

This tutorial uses the UltraLite C++ API. In order to eliminate the need to cast to C types, compile the source as C++. To compile the project as C++:

  1. In the Search in Build Settings box, enter Compile Sources As.
  2. Choose Objective-C++ from the options in the Value field

What are the implications of this for working with this API in MonoTouch?

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  1. Editorial Team
    Editorial Team
    2026-05-20T12:25:56+00:00Added an answer on May 20, 2026 at 12:25 pm

    You can certainly use a C++ api, but you will need to either wrap it in a C api, or a ObjC+btouch api to be able to talk to this. Invoking C api’s uses PInvoke, and C++ libraries use symbol mangling. While theoretically you could pinvoke to the mangled symbol, this isn’t a good idea as the mangling is compiler specific.

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