Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6539241
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T10:50:05+00:00 2026-05-25T10:50:05+00:00

I am really confused about this issue … In the first Frame i wrote

  • 0

I am really confused about this issue …

In the first Frame i wrote the following code:

stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");

and in the 2nd frame (labeled “Frame2”) i wrote:

stop();
trace("Frame2");

and in the 3rd frame (labeled “Frame3”) i wrote:

stop();
currentInter = new Intersection(.....); // notes that the constructor of the Intersection class is empty
trace("Frame3");

When I run it, i get “Frame 2” in the output although i should get “Frame 3” as a result …
and When I debug, i get “Frame 3” …
no idea whats wrong here …
I uploaded my project in the link below in case u want to check it out …

BugReproduce.rar

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T10:50:05+00:00Added an answer on May 25, 2026 at 10:50 am

    Works for me!.

    The case in this sutuation is:

    When you compiling the SWF inside the flash or loading it, it is loading all of the frames.

    So at this point not all of the frames are stacked, so you are beeing sent to the last one available in this case it is 2.

    in the 1st frame change your code to:

    import flash.utils.setTimeout;
    stop();
    
    var currentInterInfo:IntersectionInfo = null;
    var currentInter:Intersection;
    
    setTimeout ( init, 100 )
    
    function init ()
    {
        gotoAndPlay("Frame3");
    }
    

    Or somehow prevent application launch before it is completely loaded.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm really confused about this, tried to read a lot about diagrams but I
I`m really confused here about this weird behavior! The thing is, I have a
Okay, I'm really confused about this error. I know in the past having a
Possible Duplicate: Property Declaration and Automatic Backing Storage Allocation I'm really confused about this
Hey everybody, Im really confused about this problem. Ill try to describe it: The
I am really confused about why an update is not taking place. This is
I'm really confused about this. My understanding was that array.splice(startIndex, deleteLength, insertThing) would insert
I'm confused about this bit of code from the HTTP package : type HandlerFunc
I'm really confused about this, but when I'm trigging a thread from my SurfaceView,
I am really confused about object relationships! I have two classes Person and Address.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.