Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7041277
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T02:01:17+00:00 2026-05-28T02:01:17+00:00

I am really struggling to see why the following code will not work and

  • 0

I am really struggling to see why the following code will not work and causes a segfault.

Car *newCar;
Car *oldCar;
newCar->engineSize = 1500;
memcpy(newCar, oldCar, sizeof(Car)); 

I am obviously missing something very fundamental here but don’t know what it is. Any help would be greatly appreciated.

Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T02:01:18+00:00Added an answer on May 28, 2026 at 2:01 am

    You need to allocate memory for it.

    Car* newCar = malloc(sizeof(Car));
    Car* oldCar = malloc(sizeof(Car));
    ...
    free(oldCar);
    free(newCar);
    

    If you don’t need to use the pointer elsewhere, you could use stack-allocation.

    Car newCar;
    Car oldCar;
    newCar.engineSize = 1500;
    memcpy(&newCar, &oldCar, sizeof(newCar));
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've been struggling with something at work that I'm not really in the mood
I'm really struggling to understand cocos2d 2.0 and how its layers and coordinates work.
I am really struggling to understand why, when I change my code to use
I am really struggling with how to accomplish the following in my winforms C#
I'm really struggling with the following problem. I know that there are similar questions
I'm really struggling with a jQuery animation. Please see jsfiddle where I have posted
Really struggling to figure this out. Just trying to take in data from php
Im really struggling to get my head round this. Im using c#. I want
I'm really struggling to get my head around Drupal Form API...actually Drupal as a
I'm really struggling with require.js and jquery mobile. I have a loosely based file

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.