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Home/ Questions/Q 6222473
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T08:19:14+00:00 2026-05-24T08:19:14+00:00

I am rendering frame, fragment color is based on two textures, i woudl like

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I am rendering frame, fragment color is based on two textures, i woudl like to increment value of one of textures in one pass, i mean can i run one program on two framebuffers in one pass?

like gl_fragmentColor1 and gl_fragmentColor2, but gl_fragmentColor2 is bound to second framebuffer, or can i write to texture using sampler2d in some way? Currently i am using color array passed as attribute to shader and calculating color changes on cpu, but approach witch texture is a lot faster, problem is that i cant decrement pixel value when i want

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  1. Editorial Team
    Editorial Team
    2026-05-24T08:19:15+00:00Added an answer on May 24, 2026 at 8:19 am

    OpenGL ES does not allow you to render to multiple textures at once. So no. There may be an extension available, but it would probably only work for NVIDIA hardware.

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