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Home/ Questions/Q 7165229
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T14:12:20+00:00 2026-05-28T14:12:20+00:00

I am rotating points around a center point in 2D space. The points are

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I am rotating points around a center point in 2D space. The points are the center point, the old mouse position, and the new mouse position. My rotation function works fine, and I can calculate the angle perfectly. But I want to calculate a negative angle if the user is moving their mouse in a direction which should be interpreted as counter-clockwise.

For example, moving the mouse toward the right (positive x-axis) should rotate clockwise if you are above (less than) the y value of the center point, but it should rotate counter-clockwise if you are actually below (greater than) the y value of the center point.

Here’s what I have:

PointF centerPoint;
PointF oldPoint;
PointF newPoint;

double Xc = centerPoint.X;
double Yc = centerPoint.Y;
double Xb = oldPoint.X;
double Yb = oldPoint.Y;
double Xa = newPoint.X;
double Ya = newPoint.Y;

double c2 = (Math.Pow(Xb - Xa, 2) + Math.Pow(Yb - Ya, 2));
double a2 = (Math.Pow(Xb - Xc, 2) + Math.Pow(Yb - Yc, 2));
double b2 = (Math.Pow(Xa - Xc, 2) + Math.Pow(Ya - Yc, 2));

double a = Math.Sqrt(a2);
double b = Math.Sqrt(b2);

double val = (a2 + b2 - c2) / (2 * a * b);
double angle = Math.Acos(val);

So I need a way to make angle negative when it needs to be, so the points rotate clockwise or counter-clockwise to follow the mouse position.

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  1. Editorial Team
    Editorial Team
    2026-05-28T14:12:21+00:00Added an answer on May 28, 2026 at 2:12 pm

    Try this, but I’m not sure:

    double v1x = Xb - Xc;
    double v1y = Yb - Yc;
    double v2x = Xa - Xc;
    double v2y = Ya - Yc;
    
    double angle = Math.Atan2(v1x, v1y) - Math.Atan2(v2x, v2y);
    
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