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Home/ Questions/Q 6835765
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:16:18+00:00 2026-05-26T23:16:18+00:00

I am seeing some behavior I really do not understand. In the first bit

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I am seeing some behavior I really do not understand. In the first bit of code, when run() is called, the JFrames pop up, and the JPanels populate. In the second bit of code, the JFrames pop up but the JFrames do not populate and the windows seem irresponsive.

final Class g = TowerView.class
final ArrayList<Class> s = (ArrayList<Class>) sorters.clone();
final Quantifiable [] d = InventoryItem.getRandomArray(SIZE); 
run (s, g, d);

This does NOT work:

final Class g = TowerView.class
final ArrayList<Class> s = (ArrayList<Class>) sorters.clone();
final Quantifiable [] d = InventoryItem.getRandomArray(SIZE); 
runButton.addMouseListener(new MouseAdapter() {
    @SuppressWarnings("unchecked")
    public void mouseClicked(MouseEvent event) {
        run(s, g, d);  
    }
});
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  1. Editorial Team
    Editorial Team
    2026-05-26T23:16:19+00:00Added an answer on May 26, 2026 at 11:16 pm

    You need to do the operation inside event listener i.e, run(s,g,d) command in another thread.

    Excerpt from http://docs.oracle.com/javase/tutorial/uiswing/events/generalrules.html

    The most important rule to keep in mind about event listeners is that
    they should execute very quickly. Because all drawing and
    event-listening methods are executed in the same thread, a slow
    event-listener method can make the program seem unresponsive and slow
    to repaint itself. If you need to perform some lengthy operation as
    the result of an event, do it by starting up another thread (or
    somehow sending a request to another thread) to perform the operation.
    For help on using threads, see Concurrency in Swing.

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