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Home/ Questions/Q 8946795
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T12:35:38+00:00 2026-06-15T12:35:38+00:00

I am simply trying to set up a click event for each shape and

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I am simply trying to set up a click event for each shape and I want to be able to display to me which square it is based off of their id.

var stage = new Kinetic.Stage({
container: 'container',
    width: 700,
    height: 700,
});


var squareLayer;
var boardBlankArray;

function drawBoard() {
    var squareLayer = new Kinetic.Layer();
    var initialSquares = 64;
    var squareX = 20;
    var squareY = 20;
    boardBlankArray = [];

for (i = 0; i < initialSquares; i++) {
    var square = new Kinetic.Rect({
        x: squareX,
        y: squareY,
        width: 50,
        height: 50,
        fill: "blue",
        stroke: "black",
        strokeWidth: 2,
        id: "squares" + i
    });

    squareX += 60; //update squares X (horizontal) position
    if (squareX > 450) {
        squareX = 20;
        squareY += 60;
    }


    boardBlankArray[i] = square;

    squareLayer.add(boardBlankArray[i]);

    boardBlankArray[i].on("click", function() {
        alert(boardBlankArray[i].getId());
    });
}
  stage.add(squareLayer);
}


drawBoard();

http://jsfiddle.net/tSvmd/

I made the fiddle and for some reason it is saying the boardBlankArray is undefined but it clearly is. Also when I do this locally on my computer I do not get that error. Instead it just alerts the same id for all of the squares.

Any help would be greatly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T12:35:39+00:00Added an answer on June 15, 2026 at 12:35 pm

    Try this.attrs.id instead of boardBlankArray[i].getId() for shape Id

    Fixed Output:

    http://jsfiddle.net/tSvmd/1/

    <!DOCTYPE html>
    <html>
    <head>
    <meta http-equiv="content-type" content="text/html; charset=UTF-8">
    <script type='text/javascript' src='http://www.kineticjs.com/download/v4.0.5/kinetic-v4.0.5.min.js'></script>
    <script type='text/javascript'>
    window.onload=function(){
    var stage = new Kinetic.Stage({
        container: 'container',
        width: 700,
        height: 700,
    });
    var squareLayer;
    var boardBlankArray;
    function drawBoard() {
        var squareLayer = new Kinetic.Layer();
        var initialSquares = 64;
        var squareX = 20;
        var squareY = 20;
        boardBlankArray = [];
        for (i = 0; i < initialSquares; i++) {
            var square = new Kinetic.Rect({
                x: squareX,
                y: squareY,
                width: 50,
                height: 50,
                fill: "blue",
                stroke: "black",
                strokeWidth: 2,
                id: "squares" + i
            });
            squareX += 60; //update squares X (horizontal) position
            if (squareX > 450) {
                squareX = 20;
                squareY += 60;
            }
            boardBlankArray[i] = square;
            squareLayer.add(boardBlankArray[i]);
            boardBlankArray[i].on("click", function() {
                alert(this.attrs.id);
            });
        }
         stage.add(squareLayer);
    }
    drawBoard();
    }
    </script>
    </head>
    <body>
    <div id="container">
    </div>
    </body>
    </html>
    
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