I am starter game developer. And also i am 2nd year student of software engineering. I have a team, and i am the only 1 who can code something!(And i have a guy from Marvel :))) )
So, we have decided to do a 2D game targeted to PC. I have made research in this side. And found not so many choices, because at the moment 3D games are in fashion. I do not want to use a game maker by the way.
So i decided to ask you this questions:Can you give some advise about using an engine or i have to write my own one? And if i have to write my own engine, which resources must i have?
Appreciate each of your answer !
Thanx !
I would say you should start by researching what a typical game engine gives you. There’s a lot usually, such as physics, wrappers to draw objects, wrappers to load assests (such as sound and models or pictures), possibly even networking.
A game engine is potentially a huge, huge undertaking. If you’re looking to make a game, focus on that by utilizing what’s available to you.
My suggestion for starting would be XNA. It’s a quick learn for the basics and easy to scale for large projects. They provide a lot of what I talked about and allows you to focus on what you started the project for.
Good Luck.