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Home/ Questions/Q 943061
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T22:22:33+00:00 2026-05-15T22:22:33+00:00

I am starting out with OpenGL ES. The example code that I am reading

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I am starting out with OpenGL ES. The example code that I am reading has a lot of functions whose names end in OES. What does the OES suffix mean? The non-OES counterparts have man pages but I cannot find any documentation on the *OES functions. Would it be okay to use the non-OES man pages as a reference?

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  1. Editorial Team
    Editorial Team
    2026-05-15T22:22:34+00:00Added an answer on May 15, 2026 at 10:22 pm

    The OES-suffixed functions exist because framebuffer objects are supported via the OES_framebuffer_object extension on OpenGL ES 1.1, but are part of the core specification in OpenGL ES 2.0 (and therefore don’t need an extension suffix).

    The man pages for the non-suffixed OpenGL ES 2.0 functions should map pretty closely to the OES-suffixed versions, as the rules for OES_framebuffer_object also apply to framebuffer objects in OpenGL ES 2.0.

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