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Home/ Questions/Q 670673
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T00:17:24+00:00 2026-05-14T00:17:24+00:00

I am starting to get into programming as a hobby, I had several classes

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I am starting to get into programming as a hobby, I had several classes in JAVA/C# at school and would like to get into game programming. Honestly, this is just for myself. I am not looking to fast track the next A+ game, just something I can work on during my downtime at work. I have already decided on C# using SharpDevelop at work and Visual Studio at home. My real question is should I start with basic console games in order to work on my basic skills first, or should I jump straight into the latest and greatest XNA/WPF technolgies. Thanks in advance.

Update – When I say console I mean text-based applications, not gaming cosnole games.

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  1. Editorial Team
    Editorial Team
    2026-05-14T00:17:24+00:00Added an answer on May 14, 2026 at 12:17 am

    Personally I see nothing wrong with making text-based games and would dare say it’s probably the easiest route for a hobbyist beginner. It’s where I first ventured into game making way back in QBasic. At the very least it will get you thinking about what components a game needs, how you might go about structuring your game to track characters, game state, stats, etc.

    XNA would also get you thinking along those lines, but you’d also have to think about graphics and efficiency (if you’re anything like me and want to fill the screen with sprites the first chance you get), etc. It’s a bit thornier in that respect, unless you keep your game really simple.

    XNA, though, would give you an understanding of the all important game loop. The concepts of updating, drawing, frames, etc., that you might not get in a text-based game.

    I’m rambling. My answer in a nut-shell: text-based games are your easiest entry point, XNA is a bit trickier but will teach you more, and you should make a text based game at work and do XNA at home

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