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Home/ Questions/Q 3482366
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T10:33:03+00:00 2026-05-18T10:33:03+00:00

I am storing a set of controls in an array and i am trying

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I am storing a set of controls in an array and i am trying to animate all the controls one by one in a loop but I can see only last one animating ?

  for (int i = 0; i < 4; i++)
            {
                Dispatcher.BeginInvoke(() =>
                {
                    var sb = new Storyboard();
                    sb = CreateStoryboard(1.0, 0.0, this.Lights[0, i]);
                    sb.Begin();
                });
               }


private Storyboard CreateStoryboard(double from, double to, DependencyObject targetControl)
        {
            Storyboard result = new Storyboard();

            DoubleAnimation animation = new DoubleAnimation();
            animation.From = from;
            animation.To = to;
            animation.Duration = TimeSpan.FromSeconds(1);
            animation.BeginTime = TimeSpan.FromSeconds(1);
            animation.AutoReverse = false;
            Storyboard.SetTarget(animation, targetControl);
            Storyboard.SetTargetProperty(animation, new PropertyPath(UIElement.OpacityProperty));

            result.Children.Add(animation);
            return result;
        }
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  1. Editorial Team
    Editorial Team
    2026-05-18T10:33:04+00:00Added an answer on May 18, 2026 at 10:33 am

    I’m at a loss to explain that behaviour. Without the Dispatcher.BeginInvoke you would just get all items fading at the same time. However I can’t see why you wouldn’t get the same when using BeginInvoke. Still neither is what you are after. You need to sequence the animations one after another.

    Probably the best way to do this is to use a single StoryBoard with multiple animations, the sequencing of animations is afterall the whole point of a Storyboard.

        private DoubleAnimation CreateAnimation(double from, double to, DependencyObject targetControl, int index)
        {
            DoubleAnimation animation = new DoubleAnimation();
            animation.From = from;
            animation.To = to;
            animation.Duration = TimeSpan.FromSeconds(1);
            animation.BeginTime = TimeSpan.FromSeconds(1 * index);
            animation.AutoReverse = false;
            Storyboard.SetTarget(animation, targetControl);
            Storyboard.SetTargetProperty(animation, new PropertyPath(UIElement.OpacityProperty));
    
            return animation;
        }
    

    Note the extra index parameter and that is use to specify when the animation should begin.

    Now your code is simply:-

    var sb = new Storyboard();     
    
    for (int i = 0; i < 4; i++)     
    {     
        sb.Children.Add(CreateAnimation(1.0, 0.0, this.Lights[0, i], i);     
    }
    
    sb.Begin();     
    
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