I am studying Core Graphics to make dynamic textures for my project.
A friend told me that i should use CGLayerCreate and CGContextDrawLayerAtPoint
to improve the texture of the brush app that i am building but i haven’t found any book or tutorial that includes CGLayerCreate and CGContextDrawAtPoint.
can you guys tell what’s the use of this two and how will able to code them?
also if you know any core graphics book that includes those please tell me, it’ll surely help me.
thanks!
The Quartz 2D Programming Guide has a chapter that discusses
CGLayerobjects.Your friend might be thinking of this use of layers, quoting that chapter:
There’s also a very very simple example in the Quartz2DBasics sample app.