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Home/ Questions/Q 8928519
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T08:27:22+00:00 2026-06-15T08:27:22+00:00

I am taking my first steps using P/Invoke and try to represent these C/C++

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I am taking my first steps using P/Invoke and try to represent these C/C++ structs:

#ifndef struct_emxArray_char_T_1024
#define struct_emxArray_char_T_1024
struct emxArray_char_T_1024
{
    char_T data[1024];
    int32_T size[1];
};

#ifndef typedef_e_struct_T
#define typedef_e_struct_T
typedef struct
{
    emxArray_char_T_1024 value1;
    real_T value2;
    uint32_T value3;
    boolean_T value4;
} e_struct_T;

using this in C#:

[StructLayout(LayoutKind.Sequential)]
class emxArray_char_T_1024
{
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 1024)]
    public string data;
    [In, MarshalAs(UnmanagedType.I4)]
    public int size;
}

StructLayout(LayoutKind.Sequential)]
class e_struct_T
{
    emxArray_char_T_1024 value1;
    double value2;
    uint value3;
    bool value4;
}

Does this look sufficient? I am not too sure about the comments like this in the tutorial:

compile with: /target:module

PS:

The above ‘types’ seem to be defined like this:

typedef double real_T;
typedef unsigned int uint32_T;
typedef unsigned char boolean_T;
typedef char char_T;
typedef int int32_T;
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T08:27:23+00:00Added an answer on June 15, 2026 at 8:27 am

    Final struct looks OK to me, the only change you should do is how your boolean_T is marshaled. Default C-style bool is one byte signed integer so it must be marshaled as I1. You declared boolean_T it as unsigned char so it should be U1:

    [StructLayout(LayoutKind.Sequential)]
    class e_struct_T
    {
        emxArray_char_T_1024 value1;
        double value2;
        uint value3;
    
        [MarshalAs(UnmanagedType.U1)] 
        bool value4;
    }
    
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