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Home/ Questions/Q 662201
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:21:08+00:00 2026-05-13T23:21:08+00:00

I am taking pictures from the iPhone camera using the UIImagePickerController Class. I am

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I am taking pictures from the iPhone camera using the UIImagePickerController Class.

I am using this delegate method for getting the image.

- (void)imagePickerController:(UIImagePickerController*)picker didFinishPickingMediaWithInfo:(NSDictionary*)info
{

        UIImage *image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];

}

But when I am using that image in an ImageView or sending the image data to some url, the image is appearing rotated by 90 degree.

What is the issue ? Am i doing it correctly ?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:21:08+00:00Added an answer on May 13, 2026 at 11:21 pm

    You need to rotate the picture yourself depending on your orientation.

    Use this Code (it may also resize your picture) I found it somewhere in the net, but cannot remember where:

    @implementation UIImage (Resizing)
    
    static inline double radians (double degrees) {return degrees * M_PI/180;}
    
    
    - (UIImage*)imageByScalingToSize:(CGSize)targetSize {
     UIImage* sourceImage = self; 
     CGFloat targetWidth = targetSize.width;
     CGFloat targetHeight = targetSize.height;
    
     CGImageRef imageRef = [sourceImage CGImage];
     CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
     CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
    
     if (bitmapInfo == kCGImageAlphaNone) {
         bitmapInfo = kCGImageAlphaNoneSkipLast;
     }
    
     CGContextRef bitmap;
    
     if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
         bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
    
     } else {
         bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
    
     }       
    
     if (sourceImage.imageOrientation == UIImageOrientationLeft) {
         CGContextRotateCTM (bitmap, radians(90));
         CGContextTranslateCTM (bitmap, 0, -targetHeight);
    
     } else if (sourceImage.imageOrientation == UIImageOrientationRight) {
         CGContextRotateCTM (bitmap, radians(-90));
         CGContextTranslateCTM (bitmap, -targetWidth, 0);
    
     } else if (sourceImage.imageOrientation == UIImageOrientationUp) {
         // NOTHING
     } else if (sourceImage.imageOrientation == UIImageOrientationDown) {
         CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
         CGContextRotateCTM (bitmap, radians(-180.));
     }
    
     CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
     CGImageRef ref = CGBitmapContextCreateImage(bitmap);
     UIImage* newImage = [UIImage imageWithCGImage:ref];
    
     //CGContextRelease(bitmap);
     //CGImageRelease(ref);
    
     return newImage; 
    }
    
    @end
    
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