I am testing out the accelerometer and I tried using the default AIR for Android example and am now trying to make my own game in flash. I copied off of the example’s code:
import flash.events.Event;
var accelX:Number;
var accelY:Number;
var fl_Accelerometer:Accelerometer = new Accelerometer();
fl_Accelerometer.addEventListener(AccelerometerEvent.UPDATE, fl_AccelerometerUpdateHandler);
function fl_AccelerometerUpdateHandler(event:AccelerometerEvent):void
{
accelX = event.accelerationX;
accelY = event.accelerationY;
}
ball.addEventListener(Event.ENTER_FRAME, moveBall);
function moveBall(evt:Event){
ball.x -= accelX*30;
ball.y += accelY*30;
if(ball.x > (480-ball.width/2)){
ball.x = 480-ball.width/2;
}
if(ball.x < (0+ball.width/2)){
ball.x = 0+ball.width/2;
}
if(ball.y > (800-ball.width/2)){
ball.y = 800-ball.width/2;
}
if(ball.y < (0+ball.width/2)){
ball.y = 0+ball.width/2;
}
I keep on getting this error:
Scene 1, Layer 'actions', Frame 1, Line 6 1046: Type was not found or was not a compile-time constant: Accelerometer.
Scene 1, Layer 'actions', Frame 1, Line 6 1180: Call to a possibly undefined method Accelerometer.
I know I am making a huge novice error but I would really appreciate some help, thank you for who ever took the time to read this.
You need to import the Accelerometer class:
import flash.sensors.Accelerometer.Be sure to publish as Android Air project!