I am thinking of using SDL in an iPhone app. Can it be done without any major problems on an app which uses iOS 4.2 or iOS 4.3 SDKs?
Appreciate any pointers.
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As I know, the SDL framework for iPhone isn’t mature yet. But I’ve never tried to use it on iPhone because I found a better 2D engine, before try SDL, which is Cocos2D.
Is you’re planning to port an old project on iPhone, I only can tell you to try…
But if you’re planning to work on a new project with SDL because you’re more familiar with SDL than others engine. I think you should go on Cocos2D.
Anyway it’s my point of view, hope this help you to choose what is best.
Regards, kl94