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Home/ Questions/Q 3809982
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T15:23:22+00:00 2026-05-19T15:23:22+00:00

I am totally stumped on this one. I’m using C++ and SFML 1.6 for

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I am totally stumped on this one. I’m using C++ and SFML 1.6 for a game I’m developing, and I have no bloody idea. How do I make projectiles (like bullets)? I just don’t understand it. It could be my lack of sleep but I don’t know.

So my question is how do I create a Sprite that moves in a definite direction based on where the mouse is? (Think of a top down shooter with mouse aiming)

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  1. Editorial Team
    Editorial Team
    2026-05-19T15:23:22+00:00Added an answer on May 19, 2026 at 3:23 pm

    Easiest solution:
    If the mouse is at Mx,My and the ship is at Sx,Sy then calculate the direction from the ship to the mouse:
    Dx=Sx-Mx
    Dy=Sy-My

    Now normalise D (this means scale it so that it’s length is one):

    DLen=sqrt(Dx*Dx + Dy*Dy)
    Dx/=DLen;
    Dy/=DLen;
    

    Now Dx is the distance you want to move the bullet on the x axis in order to get bullet speed of 1.

    Thus each frame you move the bullet like so (position of bullet: Bx,By Speed of bullet: Bs [in pixels per millisec] Frame time Ft[in millisec])

    Bx=Bx+Dx*Bs*Ft
    By=By+Dy*Bs*Ft
    

    This give you a bullet that moves towards the mouse position at a speed independent of the direction of the mouse or framerate of the game.

    EDIT: As @MSalters says you need to check for the DLen==0 case when the mouse is directly above the ship to avoid division by zero errors on the normalise

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